2250 Pts - Space Wolves Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Wolf Lord (HQ) 1 6 5 5 5 3 5 5 10 2+/3++ 250
ATSKNF; Independent Character; Runic Armour; Thunderwolf Mount; Saga of the Bear; Counter-attack; Wolf Claw; Storm Shield; Frag Grenades; Krak Grenades; Acute Senses
Rune Priest (HQ) 1 5 4 4 4 2 4 2/3 10 3+ 100
ATSKNF; Independent Character; Psyker; Jaws of the World Wolf; Living Lightning; Counter-attack; Runic Weapon; No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round. Wounds Daemons on 2+ and acts as Psychic Hood (once per power within 24", nullified on 4+).; Bolt Pistol (x1); Frag Grenades; Krak Grenades; Acute Senses; Psyker
Wolf Guard Pack (Elites) 3 4 4 4/8 4 1 4/1 2 9 3+ 129
ATSKNF; Combi-Melta; Power Fist (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
Grey Hunter Pack (Troops) 7 4 4 4 4 1 4 1/2* 8 3+ 160
ATSKNF; Bolt Pistol & CCW (x7); Bolter (x6); Meltagun; Frag Grenades; Krak Grenades; Acute Senses; Counter-attack; Wolf Standard
  Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [40]
Vehicle (Tank); Capacity: 10; Firing Points: 2; Access points: 3; #Searchlight; #Smoke Launchers; Dozer Blade; Repair; Storm Bolter
Grey Hunter Pack (Troops) 7 4 4 4 4 1 4 1/2* 8 3+ 160
ATSKNF; Bolt Pistol & CCW (x7); Bolter (x6); Meltagun; Frag Grenades; Krak Grenades; Acute Senses; Counter-attack; Wolf Standard
  Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [40]
Vehicle (Tank); Capacity: 10; Firing Points: 2; Access points: 3; #Searchlight; #Smoke Launchers; Dozer Blade; Repair; Storm Bolter
Grey Hunter Pack (Troops) 5 4 4 4 4 1 4 1/2* 8 3+ 155
ATSKNF; Bolt Pistol & CCW (x5); Bolter (x4); Meltagun; Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
  Razorback 1 BS: 4 Front: 11 Side: 11 Rear: 10 [75]
Vehicle (Tank); Capacity: 6; Firing Points: 0; Access points: 3; #Smoke Launchers; #Searchlight; TL Lascannon
Long Fangs Pack (Heavy Support) 4 4 4 4 4 1 4 1 9 3+ 130
ATSKNF; Fire Control: As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x1); Missile Launcher (x3); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
  Squad Leader 1 4 4 4 4 1 4 2/3 9 3+ [15]
ATSKNF; Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
Long Fangs Pack (Heavy Support) 4 4 4 4 4 1 4 1 9 3+ 130
ATSKNF; Fire Control: As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x1); Missile Launcher (x3); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
  Squad Leader 1 4 4 4 4 1 4 2/3 9 3+ [15]
ATSKNF; Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
Thunderwolf Cavalry (Fast Attack) 1 4 4 5 5 2 4/1 4 8 3+/3++ 285
Cavalry; ATSKNF; Rending (CC only); Wolfkin; Power Fist; Storm Shield (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
  Thunderwolf Cavalry 3 4 4 5 5 2 4 4/5 8 3+/3++ [180]
Cavalry; ATSKNF; Rending (CC only); Wolfkin; CC Weapon (x3); Bolt Pistol (x2); Storm Shield (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
Option Footnotes:
  Acute Senses May reroll night fighting tests. Sentries have double spotting distance.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Close Combat Weapon +1A if used with another CCW / pistol.
  Combi-Melta Bolter: 24"R, S4, AP5, Rapid Fire. Meltagun: 12"R, S8, AP1, Assault 1, Melta. May only fire Meltagun once per battle. May not fire both weapons at once.
  Counter-attack When assaulted take a Ld test, pass means that the unit also has +1A as if it charged.
  Dozer Blade Re-roll failed terrain test.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Jaws of the World Wolf Psychic Shooting Attack: 24" line starting at the Rune Priest, any models touched must pass an Initiative test or be removed from play.
  Krak Grenades May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP.
  Lascannon 48" R, S9, AP2, Heavy 1.
  Living Lightning Psychic Shooting Attack: Unlimited Range, S7, AP5, Assault D6.
  Meltagun 12"R, S8, AP1, Assault 1, Melta.
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Power Fist Strikes at I1. No armour save. Doubles strength.
  Psyker The Psyker may use 1 power per player turn.
  Repair If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6.
  Saga of the Bear Eternal Warrior.
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight.
  Smoke Launchers Use instead of shooting- for one turn, vehicle benefits from a 4+ cover save.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Thunderwolf Mount Rider is on a Thunderwolf, is Cavalry and may only join Thunderwolf Cavalry or Fenrisian Wolves. Also gains Rending base attacks.
  Twin-linked Lascannon 48"R, S9, AP2, Heavy 1, Twin-linked.
  Wolf Claw No armour save. Each Close Combat phase, choose to re-roll all failed "to hit" or "to wound" rolls.
  Wolf Standard Once per battle, the bearer and its unit may re-roll any dice rolls of 1 in the next Assault phase.
Total Army Cost: 1499 Pts.
Notes:
And They Shall Know No Fear, Acute Senses and Counter-attack rules apply to all Space Wolves.
Modified for Codex: Space Wolves (2009) by Homer S, v 2.0d

Models in Army: 41


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=4unit) 2 2 350 1900 15%
Elites (<=3unit) 1 2 129 2121 5%
Troops (>=2unit <=6unit) 3 3 475 1775 21%
Fast Atck. (<=3unit) 1 2 285 1965 12%
Heavy Spt. (<=3unit) 2 1 260 1990 11%
Other (N/A) 0 n/a 0 2250 0%
Equipment Summary 13 n/a 110 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.