Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Wolf Lord (HQ) |
1 |
6 |
5 |
5 |
5 |
3 |
5 |
5 |
10 |
2+/3++ |
250 |
ATSKNF; Independent Character; Runic Armour; Thunderwolf Mount; Saga of the Bear; Counter-attack; Wolf Claw; Storm Shield; Frag Grenades; Krak Grenades; Acute Senses
|
Rune Priest (HQ) |
1 |
5 |
4 |
4 |
4 |
2 |
4 |
2/3 |
10 |
3+ |
100 |
ATSKNF; Independent Character; Psyker; Jaws of the World Wolf; Living Lightning; Counter-attack; Runic Weapon; No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round. Wounds Daemons on 2+ and acts as Psychic Hood (once per power within 24", nullified on 4+).; Bolt Pistol (x1); Frag Grenades; Krak Grenades; Acute Senses; Psyker
|
Wolf Guard Pack (Elites) |
3 |
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
3+ |
129 |
ATSKNF; Combi-Melta; Power Fist (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
|
Grey Hunter Pack (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
160 |
ATSKNF; Bolt Pistol & CCW (x7); Bolter (x6); Meltagun; Frag Grenades; Krak Grenades; Acute Senses; Counter-attack; Wolf Standard
|
Rhino |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[40] |
Vehicle (Tank); Capacity: 10; Firing Points: 2; Access points: 3; #Searchlight; #Smoke Launchers; Dozer Blade; Repair; Storm Bolter
|
Grey Hunter Pack (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
160 |
ATSKNF; Bolt Pistol & CCW (x7); Bolter (x6); Meltagun; Frag Grenades; Krak Grenades; Acute Senses; Counter-attack; Wolf Standard
|
Rhino |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[40] |
Vehicle (Tank); Capacity: 10; Firing Points: 2; Access points: 3; #Searchlight; #Smoke Launchers; Dozer Blade; Repair; Storm Bolter
|
Grey Hunter Pack (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
155 |
ATSKNF; Bolt Pistol & CCW (x5); Bolter (x4); Meltagun; Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
|
Razorback |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[75] |
Vehicle (Tank); Capacity: 6; Firing Points: 0; Access points: 3; #Smoke Launchers; #Searchlight; TL Lascannon
|
Long Fangs Pack (Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
130 |
ATSKNF; Fire Control: As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x1); Missile Launcher (x3); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
|
Squad Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[15] |
ATSKNF; Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
|
Long Fangs Pack (Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
130 |
ATSKNF; Fire Control: As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x1); Missile Launcher (x3); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
|
Squad Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[15] |
ATSKNF; Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
|
Thunderwolf Cavalry (Fast Attack) |
1 |
4 |
4 |
5 |
5 |
2 |
4/1 |
4 |
8 |
3+/3++ |
285 |
Cavalry; ATSKNF; Rending (CC only); Wolfkin; Power Fist; Storm Shield (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
|
Thunderwolf Cavalry |
3 |
4 |
4 |
5 |
5 |
2 |
4 |
4/5 |
8 |
3+/3++ |
[180] |
Cavalry; ATSKNF; Rending (CC only); Wolfkin; CC Weapon (x3); Bolt Pistol (x2); Storm Shield (x1); Frag Grenades; Krak Grenades; Acute Senses; Counter-attack
|
Option Footnotes: |
|
|
Acute Senses |
May reroll night fighting tests. Sentries have double spotting distance. |
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
Close Combat Weapon |
+1A if used with another CCW / pistol. |
|
Combi-Melta |
Bolter: 24"R, S4, AP5, Rapid Fire. Meltagun: 12"R, S8, AP1, Assault 1, Melta. May only fire Meltagun once per battle. May not fire both weapons at once. |
|
Counter-attack |
When assaulted take a Ld test, pass means that the unit also has +1A as if it charged. |
|
Dozer Blade |
Re-roll failed terrain test. |
|
Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
Jaws of the World Wolf |
Psychic Shooting Attack: 24" line starting at the Rune Priest, any models touched must pass an Initiative test or be removed from play. |
|
Krak Grenades |
May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP. |
|
Lascannon |
48" R, S9, AP2, Heavy 1. |
|
Living Lightning |
Psychic Shooting Attack: Unlimited Range, S7, AP5, Assault D6. |
|
Meltagun |
12"R, S8, AP1, Assault 1, Melta. |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Power Fist |
Strikes at I1. No armour save. Doubles strength. |
|
Psyker |
The Psyker may use 1 power per player turn. |
|
Repair |
If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6. |
|
Saga of the Bear |
Eternal Warrior. |
|
Searchlight |
Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. |
|
Smoke Launchers |
Use instead of shooting- for one turn, vehicle benefits from a 4+ cover save. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
Thunderwolf Mount |
Rider is on a Thunderwolf, is Cavalry and may only join Thunderwolf Cavalry or Fenrisian Wolves. Also gains Rending base attacks. |
|
Twin-linked Lascannon |
48"R, S9, AP2, Heavy 1, Twin-linked. |
|
Wolf Claw |
No armour save. Each Close Combat phase, choose to re-roll all failed "to hit" or "to wound" rolls. |
|
Wolf Standard |
Once per battle, the bearer and its unit may re-roll any dice rolls of 1 in the next Assault phase. |
|