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> Спойлер нового сэта, Keepers of Tradition
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post Понедельник, 10-oe Ноября 2008, 20:21
Сообщение #1


Панда Саотоме
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Приключенец



Тадам.
Взято с http://extrala.blogspot.com/2008/10/keeper...-tradition.html

Deck Name: "Ventrue" Starter Deck (Keepers of Tradition)
Created By: L. Scott Johnson
Description: "Ventrue" Preconstructed Starter Deck from "Keepers of Tradition".

Crypt: (12 cards, Min: 14, Max 42, Avg: 7,83)
---------------------------------------------
2x Jackson Asher dom 2, Ventrue
2x Joăo Bilé pre DOM FOR 5, Ventrue
2x Johannes Castelein DEM DOM FOR PRE 9, Ventrue
2x Gotsdam, the Tired Warrior 9 ani AUS DOM FOR PRE 9, Ventrue
2x Gustav Breidenstein 10 aus cel pot DOM FOR PRE 10, Ventrue
2x Hardestadt 11 cel pro DOM FOR POT PRE 11, Ventrue

Library (77 cards)
---------------------------------------------
Master (14 cards)
1x Dominate
2x Esgrima
1x Fortitude
1x Golconda: Inner Peace
2x Instability
1x Powerbase: Montreal
1x Presence
1x Social Ladder
2x Special Report
2x Vessel

Equipment (1 card)
1x Martinelli's Ring

Action (4 cards)
1x Dominate Kine
3x Fourth Tradition: The Accounting

Combo (5 cards)
5x Murmur of the False Will

Action Modifier (15 cards)
3x Aura of Invicibility
5x Conditioning
3x Freak Drive
4x Seduction

Political Actions (19 cards)
3x Can't Take it with You
5x Honor the Elders
6x Kine Resource Contested
2x National Guard Support
1x Praxis Seizure: Atlanta
1x Praxis Seizure: Miami
1x Reins of Power

Combat (16 cards)
4x Armor of Vitality
2x Haymarker
4x Majesty
6x Soak

Reaction (3 cards)
3x Second Tradition: Domain

================================================================================


Jackson Asher
Clan: Ventrue
Group 4:
Capacity: 2
Disciplines: dom
Camarilla.

Joăo Bilé
Clan: Ventrue
Group 4:
Capacity: 5
Disciplines: pre DOM FOR
Camarilla. When Joăo has no title, he cannot block titled vampires. He gets +1 stealth on actions to put vampires into play.

Johannes Castelein
Clan: Ventrue
Group 4:
Capacity: 9
Disciplines: DEM DOM FOR PRE
Camarilla. Prince of Amsterdam: If a political action card Johannes plays or a referendum he calls is canceled, the Methuselah canceling it burns 2 pool.

Gustav Breidenstein
Clan: Ventrue
Group 4:
Capacity: 10
Disciplines: aus cel pot DOM FOR PRE
Camarilla. Prince of Berlin: Gustav may tap during a referendum to gain 5 additional votes. +1 bleed.

Gotsdam, the Tired Warrior
Clan: Ventrue
Group 4:
Capacity: 9
Disciplines: ani AUS DOM FOR PRE
Camarilla. Gotsdam may end combat as a strike that costs 1 blood. He treats aggravated damage as normal damage in combat. He is immune to frenzy cards.

Hardestadt
Clan: Ventrue
Group 4:
Capacity: 11
Disciplines: cel pro DOM FOR POT PRE
Camarilla. Ventrue Inner Circle: Any vampire contesting Hardestadt's title must yield during his or her untap phase. +1 bleed. +2 strength.

Deck Name: "Toreador" Starter Deck (Keepers of Tradition)
Created By: L. Scott Johnson
Description: "Toreador" Preconstructed Starter Deck from "Keepers of Tradition".

Crypt: (12 cards, Min: 12, Max 40, Avg: 6,83)
---------------------------------------------
2x Sean Andrews cel 2, Toreador
2x Thomas De Lutrius aus cel pre 4, Toreador
2x Kateline Nadasdy AUS CEL PRE 7, Toreador
2x Eugene AUS CEL FOR PRE 8, Toreador
2x Epikasta Rigastos cel AUS DOM PRE 9, Toreador
2x Rafael de Corazon AUS CEL DOM OBF PRE 11, Toreador

Library: (77 cards)
---------------------------------------------
Master (10 cards)
1 Auspex
1 Celerity
2 Contingency Planning
2 Fame
1 Presence
1 The Rack
2 Vessel

Actions (7 cards)
6 Public Trust
1 Entrancement

Action Modifiers (11 cards)
4 Approximation of Loyalty
4 Crocodile's Tongue
3 Suppressing Fire

Political Actions (6 cards)
4 Kine Resource Contested
1 Praxis Seizure: Houston
1 Praxis Seizure: Washington DC

Equipment (16 cards)
1 Bowl of Convergence
1 Mark V
5 Beretta
3 Desert Eagle
1 Ivory Bow
2 IR Googles
3 Sniper Riffle

Combat (14 cards)
6 Pursuit
2 Concealed Weapon
3 Psyche!
3 Taste of Vitae

Reaction (13 cards)
3 Eagle's Sight
4 Minor Irritation
2 On the Qui Vive
4 Telepathic Misdirection

================================================================================


Sean Andrews
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 2
Discipline: cel
Camarilla.

Thomas De Lutrius
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 4
Discipline: aus cel pre
Camarilla Primogen. If Thomas goes to topror, burn 1 pool.

Kateline Nadasdy
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 7
Discipline: AUS CEL PRE
Camarilla. During a political action, Kateline may burn 1 blood to force a non-acting vampire to abstain.

Eugene
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 8
Discipline: AUS CEL FOR PRE
Camarilla Primogen. Once each combat, Eugene may dodge as a strike.

Rafael de Corazon
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 11
Discipline: AUS CEL DOM OBF PRE
Camarilla Inner Circle Member. Any vampire contesting Rafael's title must yield during his or her untaps phase. +2 bleed.

Epikasta Rigastos
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 9
Discipline: cel AUS DOM PRE
Camarilla Prince of New York. You may move an action card Epikasta plays from your ash heap to your library at the end of the action (shuffle afterward)

Deck Name: "Malkavian" Starter Deck (Keepers of Tradition)
Created By: L. Scott Johnson
Description: "Malkavian" Preconstructed Starter Deck from "Keepers of Tradition".

Crypt: (12 cards, Min: 12, Max 42, Avg: 6,83)
---------------------------------------------
2x Cassandra Langely, The Waif dem 2, Malkavian
2x Florentina Lengauer aus OBF 4, Malkavian
2x Morel AUS DEM OBF 6. Malkavian
2x Aleister Crowley aus obf DEM PRE THA 7, Malkavian
2x Tryphosa AUS DEM DOM OBF POT 10, Malkavian
2x Lutz Von Hohenzollern pot AUS DEM OBF PRE 11, Malkavian

Library: (77 cards)
---------------------------------------------
Master (17 cards)
1x Auspex
1x Bleeding the Vine
1x The Coven
1x Dementation (new art)
2x Effective Management
1x Elysium, The Arboretum
1x Giant's Blood
1x High Museum of Art, Atlanta
4x Life in the City
2x Obfuscate
2x Vessel

Action (13 cards)
5x Forgery
6x Kindred Spirits
2x Sleep of Reason

Political Action (1 card)
1x Praxis Seizure: Chicago

Equipment (5 cards)
3x Cooler
2x Learjet

Action Modifier (23 cards)
3x Change of Target
6x Eyes of Chaos
6x Into Thin Air
4x Spying Mission
4x Veil The Legions

Reaction (12 cards)
3x On the Qui Vive
2x Poison Pill
2x Shattered Mirror
3x Spirit's Touch
2x Voice of Madness

Combat (4 cards)
4x Glancing Blow

Action Modifier/Combat (2 cards)
2x Deny

================================================================================


New artwork for:
* Dementation
* Kindred Spirits
* Spirit's Touch

================================================================================


Cassandra Langely, The Waif
Clan: Malkavian
Group: 4
Capacity: 2
Disciplines: dem
Camarilla.

Florentina Lengauer
Clan: Malkavian
Group: 4
Capacity: 4
Disciplines: aus OBF
Camarilla.

Morel
Clan: Malkavian
Group: 4
Capacity: 6
Disciplines: AUS DEM OBF
Camarilla.

Aleister Crowley
Clan: Malkavian
Group: 4
Capacity: 7
Disciplines: aus obf DEM PRE THA
Camarilla. Frenzy cards cannot be played on Aleister.

Tryphosa
Clan: Malkavian
Group: 4
Capacity: 10
Disciplines: AUS DEM DOM OBF POT
Camarilla Prince of Rome. While Tryphosa is ready, any Malkavian's bleed action costs an additional blood and gets +1 stealth.

Lutz Von Hohenzollern
Clan: Malkavian
Group: 4
Capacity: 11
Disciplines: pot AUS DEM OBF PRE
Camarilla Malkavian Inner Circle. While Lutz is ready, your prey burns a pool each time the referendum of a political action passes. +2 bleed.

Deck Name: "Brujah" Starter Deck (Keepers of Tradition)
Created By: L. Scott Johnson
Description: "Brujah" Preconstructed Starter Deck from "Keepers of Tradition".

Crypt: (12 cards, Min: 14, Max 42, Avg: 6,5)
---------------------------------------------
2x Garret pot pre 3, Brujah
2x Reginald Moore PRE 4, Brujah
2x Herbert Westin pot OBF PRE 5, Brujah
2x Tomaine CEL POT PRE 6, Brujah
2x Jann Berger dem for CEL POT PRE 10, Brujah
2x Adana de Sforza aus CEL OBF POT PRE PRO 11, Brujah

Library: (77 cards)
---------------------------------------------
Master (10 cards)
1x Celerity
1x KRCG News Radio
2x Major Boon
1x Nod
1x Potence
1x Presence
1x Tension in the Ranks
2x Vessel

Action (14 cards)
4x Enrage
2x Entrenching
5x Harass
3x Public Trust

Combat (32 cards)
6x Brute Force
3x Immortal Grapple
3x Psyche!
3x Relentless Pursuit
4x Slam
4x Stutter-Step
3x Taste of Vitae
3x Torn Signpost
3x Weighted Walking Stick

Equipment (9 cards)
4x Bang Nakh - Tiger's Claws
2x Bundi
1x Drum of Xipe Totec
1x Phased Motion Detector
1x Sengir Dagger

Political Action (4 cards)
2x Finding the Path
2x Year of Fortune

Reaction (3 cards)
3x On the Qui Vive

Combo (5 cards)
5x Resist The Earth's Grasp


================================================================================


Garret
Cardtype: Vampire
Clan: Brujah
Group: 4
Disciplines: pot pre
Capacity: 3
Camarilla.

Reginald Moore
Cardtype: Vampire
Clan: Brujah
Group: 4
Capacity: 4
Disciplines: PRE
Camarilla Primogen. Reginald gets +1 strength in combat with Tremere and Tremere antitribu. He cannot block vampires of those clans or attempt actions to enter combat with them.

Herbert Westin
Cardtype: Vampire
Clan: Brujah
Group: 4
Capacity: 5
Disciplines: pot OBF PRE
Camarilla. When Herbert successfully performs an equip action, you may draw an additional card (discard afterward).

Tomaine
Cardtype: Vampire
Clan: Brujah
Group: 4
Capacity: 6
Disciplines: CEL POT PRE
Camarilla Primogen. If your prey controls a ready Sabbat vampire, he or she gets +1 hand size while Tomaine is ready.

Jann Berger
Cardtype: Vampire
Clan: Brujah
Group: 4
Capacity: 10
Disciplines: dem for CEL POT PRE
Camarilla Prince of Monaco. Cards that require Potence cost Jann 1 less blood. +1 bleed.

Adana de Sforza
Cardtype: Vampire
Clan: Brujah
Group: 4
Capacity: 11
Disciplines: aus CEL OBF POT PRE PRO
Camarilla Brujah Inner Circle Member. Combat cards cost Adana 1 less blood. +2 Bleed.

Here's the list of reprinted cards that appear in the "Keepers of Tradition" boosters:
========================================================================
* Aching Beauty
* Approximation of Loyalty
* Arms Dealer
* Assault Rifle
* Aura of Invincibility
* Backstep
* Blood Weakens
* Camera Phone
* Can't Take it with You
* Caseless Rounds
* Change of Target
* Concealed Weapon
* Desert Eagle
* Diversity
* Dragon's Breath Rounds
* Elysium: The Arboretum
* Embrace, The
* Empowering the Puppet King
* Fast Hands
* Fifth Tradition: Hospitality, The
* Finding the Path
* First Tradition: The Masquerade, The
* Forced Vigilance
* Fourth Tradition: The Accounting, The
* Frontal Assault
* Glancing Blow
* Graverobbing
* Harass
* Heart of Nizchetus, The
* Heart of the City
* High Ground
* Hostile Takeover
* Indomitability
* Jake Washington
* Life in the City
* Magic of the Smith
* Malkavian Justicar
* Mind Rape
* Monocle of Clarity
* On the Qui Vive
* Powerbase: Chicago
* Reins of Power
* Rumors of Gehenna
* Scattershot
* Second Tradition: Domain, The
* Seduction
* Sixth Tradition: Destruction, The
* Sniper Rifle
* Soak
* Soul Gem
* Stutter-Step
* Summoning, The
* Tension in the Ranks
* Third Tradition: Progeny, The
* Toreador Grand Ball
* Unmasking, The
* Uptown Hunting Ground
* Veil the Legions
* Ventrue Headquarters
* Warzone Hunting Ground
* Zillah's Valley

== Ventrue Starter ==
1 Powerbase: Montreal
3 Freak Drive
1 Golconda: Inner Peace

== Brujah Starter ==
3 Torn Signpost
3 Immortal Grapple
3 Psyche!
3 Weighted Walking Stick
3 Taste of Vitae
3 On the Qui Vive
1 Tension in the Ranks
2 Vessel

Agate Tasliman
Cardtype: Equipment
Only usable by a vampire with capacity 4 or more. The vampire with this equipment may tap it before votes are cast in a referendum to gain 1 vote in that referendum. A vampire may have only one Agate Talisman.

Arcane Appraiser
Cardtype: Ally
Clan: Toreador
Unique ghoul with 1 life, 0 strength, 1 bleed
Arcane Appraiser may move an equipment card from a vampire in torpor to a ready minion you control as a +1 stealth (D) action. If a second copy of a unique equipment card you control woul enter play, it is burned instead.

Ashur Tablets
Cardtype: Master
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.

The Becoming
Cardtype: Action
Cost: 2 blood
+1 stealth action. Requires a non-sterile vampire.
Put this card in play. It becomes a 0-capacity vampire of the same clan as the acting vampire. Move up to 1 blood from the acting vampire and up to 3 Discipline cards from your hand to this vampire. This vampire cannot act this turn. If this vampire has no capacity-increasing Discipline cards, burn him or her.

Blood of Sandman
Cardtype: Action
Cost: 2 blood
Discipline: Thaumaturgy
tha: +1 stealth action. (D) Burn an ally.
THA: +6 stealth action. (D) Put this card on a ready younger tapped vampire. Reaction cards this vampire plays while tapped are canceled as they are played. Burn this card if this vampire goes to torpor.

Charismatic Aura
Cardtype: Combat
Disciplines: Auspex & Presence
aus & pre: Burn 1 blood to cancel the opposing minion's strike card or grapple card as it is played (no cost is paid). A vampire may play only one Charismatic Aura at inferior each round.
AUS & PRE: Strike: Combat ends.
Draft: aus or pre Strike: dodge.

Childling Muse
Cardtype: Retainer
Cost: 1 pool
Clan: Malkavian
Changeling with 1 life. The minion with this retainer gets +1 bleed.

Dark Influences
Cardtype: Master: out of turn.
Cost: 2 pool
Cancel a minion card as it is played. No cost is paid. That card cannot be played again for the remainder of the turn. Put this card in play. The next card played that would cancel another Methuselah's minion card as it is played is canceled (no cost) and this card is burned instead.

Deep Song
Cardtype: Action
Discipline: Animalism
ani: Bleed at +1 bleed.
ANI: Frenzy. (D) Tap a ready vampire controlled by another Methuselah and enter combat with that vampire. In that combat, that vampire is considered the acting minion.

Enkil Cog
Cardtype: Action Modifier
Requires a vampire of capacity 10 or more. Unique.
Only usable when this vampire successfully bleeds your prey (play after resolution). Put this card on this vampire. During any Methuselah's minion phase, this vampire may tap this card to attempt an action. This vampire has +1 bleed.

Ephor
Cardtype: Master
Cost: 1 pool
Clan: Ventrue
Unique Master. Put this card on a Ventrue with capacity 8 or more. This Ventrue gets +1 intercept and 1 additional vote. This Ventrue may force any vampire to yield a contested title as a +1 stealth (D) action.

Eyes of Argus
Cardtype: Reaction
Discipline: Auspex
aus: Only usable during a (D) action directed at you (or a card you control). +2 intercept
AUS: Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as if untapped until the current action is concluded.

Eyes of the Beast
Cardtype: Reaction
Discipline: Protean
pro: +1 intercept, and put this card on this reacting vampire. This vampire gets -1 stealth. Burn this card during your next discard phase.
PRO: As above, with an optional maneuver during the first round of the resulting combat if this vampire successfully blocks.

Fleetness
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action
cel: (D) Bleed
CEL: (D) Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat.

Force of Personality
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Presence
pre: Strike: combat ends
PRE: Only usable as the action is announced. Vampires must burn a blood to attempt to block this action. Non-zombie allies cannot block this action.

Heroic Might
Cardtype: Action
Cost: 3 blood
Discipline: Potence
+3 stealth. A minion can only have one Heroic Might. Burn this card if this vampire goes to torpor.
pot: This vampire gains +1 strength and burn equipment as a strike.
POT: As above except the vampire gains +2 strength and can strike for 2R.

Horseshoe
Cardtype: Action
Discipline: Potence
pot: Do 1 damage to a ready minion
POT: Do 2 damage to a ready minion

Light Intensifying Goggles
Cardtype: Equipment
Electronic equipment.
This minion gets an optional maneuver on the first round of combat. You may move any aim card this minion uses to this card (even if it is canceled). This minion may play an aim card on this equipment as if from your hand. Remove that aim card from the game.

Mouthpiece
Cardtype: Action Modifier
Discipline: Dominate
dom: +1 bleed. You cannot play another action modifier to increase this bleed.
DOM: Only usable by a ready vampire other than the acting minion. The acting minion may play cards that require basic Dominate as a vampire for the remainder of this action.

No Trace
Cardytype: Combat
Cost: 1 blood
Discipline: Obfuscate
obf: Only usable at long range. Strike: combat ends.
OBF: Strike: combat ends.

Neonate Breach
Cardtype: Political Action, 1 vote
Select one or more Methuselah. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less.

Oath, The
Cardtype: Combat/Reaction
Play when a vampire gains blood from a Taste of Vitae or steals blood from this vampire. Put an oath counter on that vampire. This vampire may put another oath counter on that vampire as a (D) action. A vampire with 2 oath counters from this vampire cannot block or enter combat with this vampire. A vampire can play only one Oath each round.

Old Friends
Cardtype: Action modifier
Discipline: Obfuscate
Cost: 1 blood
Do not replace until your untap phase.
obf: +1 bleed. You cannot play another action modifier to increase this bleed.
OBF: Only usable during a referendum. This vampire gains 2 votes.

Nocturn Theater
Cardtype: Master
Cost: 2 pool
Master: unique location.
During your untap phase, you may tap this card and a ready vampire you control to tap a minion controlled by your prey. Any titled vampire may burn this card as a (D) action.

Persona Non Grata
Cardtype: Political action
Requires a titled vampire.
Choose a non-titled vampire or an anarch vampire. If this referendum is successful, put this card on the chosen vampire. This vamoire cannot gain a non-anarch title and gets -1 stealth on (D) actions. A vampire can have only 1 Persona Non Grata.

Perfect Paragon
Cardtype: Action Modifier,
Cost: 1 blood
Discipline: Presence
pre: Only usable during a referendum. This vampire gains 3 votes.
PRE: Allies and younger vampires get -1 intercept when attempting to block this action.

Ponticulus
Cardtype: Ally.
Cost: 2 Pool
Clan: Tremere
Unique Wraith with 1 life, 0 strength, 0 bleed.
Ponticulus cannot take actions or have or use equipment. He gets +1 intercept during (D) actions against you. He may tap to give any Tremere +1 intercept. He is immune to non aggravated damage.

Rego Motus
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
tha: Prevent 2 damage from the opposing minion's strike.
THA: As above, but prevent 4 damage.

Repair the Undead Flesh
Cardtype: Action
Discipline: Fortitude
+3 stealth action.
[for]: Put this card on this vampire. In combat, this vampire may heal aggravated damage by burning 3 blood per point healed. Burn this card if this vampire goes to torpor.
[FOR]: As above, but burn only 2 blood per point.

Scourge
Cardtype: Political Action
Requires a titled vampire.
Choose a vampire of the same sect. If this referendum is successful, put this card on the chosen vampire.and untap this acting vampire. The vampire with this card may enter combat with a vampire with capacity 4 or less or with an ally as a +1 stealth (D) action.

Tainted Spring
Cardtype: Action Modifier
Discipline: Animalism
Cost: 1 blood
[ani]: Only usable when an action to employ or recruit an animal is announced. If this action is successful, the animal gets +1 strength (for an ally) or inflicts an additional damage (for damage-dealing retainers).
[ANI]: As above, and the animal gets an additional starting life.

Torrent
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
cel: Additional strike.
CEL: Strike: combat ends. If this vampire was blocked while performing an action, the ation continues as if unblocked.

Veles' Hunt
Cardtype: Political Action
Clan: Gangrel
Cost: 3 pool
Blood hunt referendum. Choose an ally or younger non-titled vampire controlled by your prey. Successful referendum means that minion is burned. If this referendum fails or is canceled, no more Veles' Hunts can be played this game.

Villein
Cardtype: Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool, Villein costs an additional pool to play on this vampire.

Waiting Game
Event. Transient.
Put this card in play with 10 counters. Whenever a non-anarch vampire takes an action, burn a counter from this card. Burn this card when it has no counters. During your untap phase, each anarch burns 1 blood or becomes Camarilla, and each ally burns 1 life.

White Nights Massacre
Cardtype: Event
Transient.
During your next discard phase, you must burn this card, and you may either burn a vampire in torpor or by tapping a ready werewolf ally you control or discarding a White Nights Massacre from your hand, burn all vampires in torpor.

Wrong and Crosswise
Cardtype: reaction
Cost: 1 blood
Discipline: Dementation
[dem]: Reduce a bleed against you by 2.
[DEM]: Only usable during a referendum. Gain 4 votes against the referendum.
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Ector
post Среда, 12-oe Ноября 2008, 17:20
Сообщение #21


The Judge
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Модератор



Ну как модификатор может дать возможность играть действия? blink.gif Кстати, я имел в виду Conditioning'и, просто ошибся...

Сообщение отредактировал Ector - Среда, 12-oe Ноября 2008, 17:21
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IC-Oddish
post Среда, 12-oe Ноября 2008, 17:38
Сообщение #22


Psychosomatic addict insane
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Приключенец



Я кстати тоже ошибся.
Хотел вместо Говерн Conditioning написать smile.gif

Сообщение отредактировал IC-Oddish - Среда, 12-oe Ноября 2008, 17:39
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IC-Oddish
post Четверг, 13-oe Ноября 2008, 14:56
Сообщение #23


Psychosomatic addict insane
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Приключенец



немножко клевых картинок:
http://img127.imageshack.us/img127/9630/ventruezq6.jpg

http://img407.imageshack.us/img407/7151/toreadorls6.jpg
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Melidiadus
post Пятница, 14-oe Ноября 2008, 03:11
Сообщение #24


Маньяк и извращенец
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Хм. А там крупный апдейт на том сайте.
Так что, Масяк, ты поторопился с высказываниями, что на Дементейшн ничего не дали и что Мэднесс Нетворк не переиздают. tongue.gif

А вот тот вампир, про которого я тебе говорил:

The Ankou
Clan: Malkavian
Group: ?
Capacity: 10
Disciplines: AUS DEM OBF
Camarilla. When any vampire succesfully hunts while The Ankou is ready and untapped, the Ankou may burn that vampire as a (D) action that turn (even on another Methuselah's turn).
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IC-Oddish
post Пятница, 14-oe Ноября 2008, 10:39
Сообщение #25


Psychosomatic addict insane
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на каком том?
меня лично радуют вампиры четвертой группы
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IC-Oddish
post Пятница, 21-oe Ноября 2008, 11:53
Сообщение #26


Psychosomatic addict insane
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Changes to rules and cards

Directed actions. An action is directed if it targets one or more other Methsuelahs, even if it also targets yourself. Directed actions can be blocked by the ready minions controlled by any of the target Methuselahs (going clockwise, as usual).
Inner Circle titles. The title of Inner Circle is unique per clan and can only be held by a member of the clan (like Justicar titles).
Madness Network no longer has "after finishing all of his or her minion phase actions" phrasing. The Malkavians can act via the Madness Network in regular sequence order. This eliminates the need for an after-actions portion of the minion phase in which, for example, an empy vampire could untap with Rutor's Hand and not have to hunt.
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MAZ
post Воскресенье, 23-e Ноября 2008, 12:21
Сообщение #27


Monsters We Are!!!
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Немножно смущает Veles' Hunt + комбат ендсы на обфускейи + превенты на травматургию.
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