Спойлер нового сэта, Keepers of Tradition |
Здравствуйте, гость ( Вход | Регистрация )
Спойлер нового сэта, Keepers of Tradition |
F9SSS |
Понедельник, 10-oe Ноября 2008, 20:21
Сообщение
#1
|
Панда Саотоме Приключенец |
Тадам.
Взято с http://extrala.blogspot.com/2008/10/keeper...-tradition.html Deck Name: "Ventrue" Starter Deck (Keepers of Tradition) Created By: L. Scott Johnson Description: "Ventrue" Preconstructed Starter Deck from "Keepers of Tradition". Crypt: (12 cards, Min: 14, Max 42, Avg: 7,83) --------------------------------------------- 2x Jackson Asher dom 2, Ventrue 2x Joăo Bilé pre DOM FOR 5, Ventrue 2x Johannes Castelein DEM DOM FOR PRE 9, Ventrue 2x Gotsdam, the Tired Warrior 9 ani AUS DOM FOR PRE 9, Ventrue 2x Gustav Breidenstein 10 aus cel pot DOM FOR PRE 10, Ventrue 2x Hardestadt 11 cel pro DOM FOR POT PRE 11, Ventrue Library (77 cards) --------------------------------------------- Master (14 cards) 1x Dominate 2x Esgrima 1x Fortitude 1x Golconda: Inner Peace 2x Instability 1x Powerbase: Montreal 1x Presence 1x Social Ladder 2x Special Report 2x Vessel Equipment (1 card) 1x Martinelli's Ring Action (4 cards) 1x Dominate Kine 3x Fourth Tradition: The Accounting Combo (5 cards) 5x Murmur of the False Will Action Modifier (15 cards) 3x Aura of Invicibility 5x Conditioning 3x Freak Drive 4x Seduction Political Actions (19 cards) 3x Can't Take it with You 5x Honor the Elders 6x Kine Resource Contested 2x National Guard Support 1x Praxis Seizure: Atlanta 1x Praxis Seizure: Miami 1x Reins of Power Combat (16 cards) 4x Armor of Vitality 2x Haymarker 4x Majesty 6x Soak Reaction (3 cards) 3x Second Tradition: Domain ================================================================================ Jackson Asher Clan: Ventrue Group 4: Capacity: 2 Disciplines: dom Camarilla. Joăo Bilé Clan: Ventrue Group 4: Capacity: 5 Disciplines: pre DOM FOR Camarilla. When Joăo has no title, he cannot block titled vampires. He gets +1 stealth on actions to put vampires into play. Johannes Castelein Clan: Ventrue Group 4: Capacity: 9 Disciplines: DEM DOM FOR PRE Camarilla. Prince of Amsterdam: If a political action card Johannes plays or a referendum he calls is canceled, the Methuselah canceling it burns 2 pool. Gustav Breidenstein Clan: Ventrue Group 4: Capacity: 10 Disciplines: aus cel pot DOM FOR PRE Camarilla. Prince of Berlin: Gustav may tap during a referendum to gain 5 additional votes. +1 bleed. Gotsdam, the Tired Warrior Clan: Ventrue Group 4: Capacity: 9 Disciplines: ani AUS DOM FOR PRE Camarilla. Gotsdam may end combat as a strike that costs 1 blood. He treats aggravated damage as normal damage in combat. He is immune to frenzy cards. Hardestadt Clan: Ventrue Group 4: Capacity: 11 Disciplines: cel pro DOM FOR POT PRE Camarilla. Ventrue Inner Circle: Any vampire contesting Hardestadt's title must yield during his or her untap phase. +1 bleed. +2 strength. Deck Name: "Toreador" Starter Deck (Keepers of Tradition) Created By: L. Scott Johnson Description: "Toreador" Preconstructed Starter Deck from "Keepers of Tradition". Crypt: (12 cards, Min: 12, Max 40, Avg: 6,83) --------------------------------------------- 2x Sean Andrews cel 2, Toreador 2x Thomas De Lutrius aus cel pre 4, Toreador 2x Kateline Nadasdy AUS CEL PRE 7, Toreador 2x Eugene AUS CEL FOR PRE 8, Toreador 2x Epikasta Rigastos cel AUS DOM PRE 9, Toreador 2x Rafael de Corazon AUS CEL DOM OBF PRE 11, Toreador Library: (77 cards) --------------------------------------------- Master (10 cards) 1 Auspex 1 Celerity 2 Contingency Planning 2 Fame 1 Presence 1 The Rack 2 Vessel Actions (7 cards) 6 Public Trust 1 Entrancement Action Modifiers (11 cards) 4 Approximation of Loyalty 4 Crocodile's Tongue 3 Suppressing Fire Political Actions (6 cards) 4 Kine Resource Contested 1 Praxis Seizure: Houston 1 Praxis Seizure: Washington DC Equipment (16 cards) 1 Bowl of Convergence 1 Mark V 5 Beretta 3 Desert Eagle 1 Ivory Bow 2 IR Googles 3 Sniper Riffle Combat (14 cards) 6 Pursuit 2 Concealed Weapon 3 Psyche! 3 Taste of Vitae Reaction (13 cards) 3 Eagle's Sight 4 Minor Irritation 2 On the Qui Vive 4 Telepathic Misdirection ================================================================================ Sean Andrews Cardtype: Vampire Clan: Toreador Group: 4 Capacity: 2 Discipline: cel Camarilla. Thomas De Lutrius Cardtype: Vampire Clan: Toreador Group: 4 Capacity: 4 Discipline: aus cel pre Camarilla Primogen. If Thomas goes to topror, burn 1 pool. Kateline Nadasdy Cardtype: Vampire Clan: Toreador Group: 4 Capacity: 7 Discipline: AUS CEL PRE Camarilla. During a political action, Kateline may burn 1 blood to force a non-acting vampire to abstain. Eugene Cardtype: Vampire Clan: Toreador Group: 4 Capacity: 8 Discipline: AUS CEL FOR PRE Camarilla Primogen. Once each combat, Eugene may dodge as a strike. Rafael de Corazon Cardtype: Vampire Clan: Toreador Group: 4 Capacity: 11 Discipline: AUS CEL DOM OBF PRE Camarilla Inner Circle Member. Any vampire contesting Rafael's title must yield during his or her untaps phase. +2 bleed. Epikasta Rigastos Cardtype: Vampire Clan: Toreador Group: 4 Capacity: 9 Discipline: cel AUS DOM PRE Camarilla Prince of New York. You may move an action card Epikasta plays from your ash heap to your library at the end of the action (shuffle afterward) Deck Name: "Malkavian" Starter Deck (Keepers of Tradition) Created By: L. Scott Johnson Description: "Malkavian" Preconstructed Starter Deck from "Keepers of Tradition". Crypt: (12 cards, Min: 12, Max 42, Avg: 6,83) --------------------------------------------- 2x Cassandra Langely, The Waif dem 2, Malkavian 2x Florentina Lengauer aus OBF 4, Malkavian 2x Morel AUS DEM OBF 6. Malkavian 2x Aleister Crowley aus obf DEM PRE THA 7, Malkavian 2x Tryphosa AUS DEM DOM OBF POT 10, Malkavian 2x Lutz Von Hohenzollern pot AUS DEM OBF PRE 11, Malkavian Library: (77 cards) --------------------------------------------- Master (17 cards) 1x Auspex 1x Bleeding the Vine 1x The Coven 1x Dementation (new art) 2x Effective Management 1x Elysium, The Arboretum 1x Giant's Blood 1x High Museum of Art, Atlanta 4x Life in the City 2x Obfuscate 2x Vessel Action (13 cards) 5x Forgery 6x Kindred Spirits 2x Sleep of Reason Political Action (1 card) 1x Praxis Seizure: Chicago Equipment (5 cards) 3x Cooler 2x Learjet Action Modifier (23 cards) 3x Change of Target 6x Eyes of Chaos 6x Into Thin Air 4x Spying Mission 4x Veil The Legions Reaction (12 cards) 3x On the Qui Vive 2x Poison Pill 2x Shattered Mirror 3x Spirit's Touch 2x Voice of Madness Combat (4 cards) 4x Glancing Blow Action Modifier/Combat (2 cards) 2x Deny ================================================================================ New artwork for: * Dementation * Kindred Spirits * Spirit's Touch ================================================================================ Cassandra Langely, The Waif Clan: Malkavian Group: 4 Capacity: 2 Disciplines: dem Camarilla. Florentina Lengauer Clan: Malkavian Group: 4 Capacity: 4 Disciplines: aus OBF Camarilla. Morel Clan: Malkavian Group: 4 Capacity: 6 Disciplines: AUS DEM OBF Camarilla. Aleister Crowley Clan: Malkavian Group: 4 Capacity: 7 Disciplines: aus obf DEM PRE THA Camarilla. Frenzy cards cannot be played on Aleister. Tryphosa Clan: Malkavian Group: 4 Capacity: 10 Disciplines: AUS DEM DOM OBF POT Camarilla Prince of Rome. While Tryphosa is ready, any Malkavian's bleed action costs an additional blood and gets +1 stealth. Lutz Von Hohenzollern Clan: Malkavian Group: 4 Capacity: 11 Disciplines: pot AUS DEM OBF PRE Camarilla Malkavian Inner Circle. While Lutz is ready, your prey burns a pool each time the referendum of a political action passes. +2 bleed. Deck Name: "Brujah" Starter Deck (Keepers of Tradition) Created By: L. Scott Johnson Description: "Brujah" Preconstructed Starter Deck from "Keepers of Tradition". Crypt: (12 cards, Min: 14, Max 42, Avg: 6,5) --------------------------------------------- 2x Garret pot pre 3, Brujah 2x Reginald Moore PRE 4, Brujah 2x Herbert Westin pot OBF PRE 5, Brujah 2x Tomaine CEL POT PRE 6, Brujah 2x Jann Berger dem for CEL POT PRE 10, Brujah 2x Adana de Sforza aus CEL OBF POT PRE PRO 11, Brujah Library: (77 cards) --------------------------------------------- Master (10 cards) 1x Celerity 1x KRCG News Radio 2x Major Boon 1x Nod 1x Potence 1x Presence 1x Tension in the Ranks 2x Vessel Action (14 cards) 4x Enrage 2x Entrenching 5x Harass 3x Public Trust Combat (32 cards) 6x Brute Force 3x Immortal Grapple 3x Psyche! 3x Relentless Pursuit 4x Slam 4x Stutter-Step 3x Taste of Vitae 3x Torn Signpost 3x Weighted Walking Stick Equipment (9 cards) 4x Bang Nakh - Tiger's Claws 2x Bundi 1x Drum of Xipe Totec 1x Phased Motion Detector 1x Sengir Dagger Political Action (4 cards) 2x Finding the Path 2x Year of Fortune Reaction (3 cards) 3x On the Qui Vive Combo (5 cards) 5x Resist The Earth's Grasp ================================================================================ Garret Cardtype: Vampire Clan: Brujah Group: 4 Disciplines: pot pre Capacity: 3 Camarilla. Reginald Moore Cardtype: Vampire Clan: Brujah Group: 4 Capacity: 4 Disciplines: PRE Camarilla Primogen. Reginald gets +1 strength in combat with Tremere and Tremere antitribu. He cannot block vampires of those clans or attempt actions to enter combat with them. Herbert Westin Cardtype: Vampire Clan: Brujah Group: 4 Capacity: 5 Disciplines: pot OBF PRE Camarilla. When Herbert successfully performs an equip action, you may draw an additional card (discard afterward). Tomaine Cardtype: Vampire Clan: Brujah Group: 4 Capacity: 6 Disciplines: CEL POT PRE Camarilla Primogen. If your prey controls a ready Sabbat vampire, he or she gets +1 hand size while Tomaine is ready. Jann Berger Cardtype: Vampire Clan: Brujah Group: 4 Capacity: 10 Disciplines: dem for CEL POT PRE Camarilla Prince of Monaco. Cards that require Potence cost Jann 1 less blood. +1 bleed. Adana de Sforza Cardtype: Vampire Clan: Brujah Group: 4 Capacity: 11 Disciplines: aus CEL OBF POT PRE PRO Camarilla Brujah Inner Circle Member. Combat cards cost Adana 1 less blood. +2 Bleed. Here's the list of reprinted cards that appear in the "Keepers of Tradition" boosters: ======================================================================== * Aching Beauty * Approximation of Loyalty * Arms Dealer * Assault Rifle * Aura of Invincibility * Backstep * Blood Weakens * Camera Phone * Can't Take it with You * Caseless Rounds * Change of Target * Concealed Weapon * Desert Eagle * Diversity * Dragon's Breath Rounds * Elysium: The Arboretum * Embrace, The * Empowering the Puppet King * Fast Hands * Fifth Tradition: Hospitality, The * Finding the Path * First Tradition: The Masquerade, The * Forced Vigilance * Fourth Tradition: The Accounting, The * Frontal Assault * Glancing Blow * Graverobbing * Harass * Heart of Nizchetus, The * Heart of the City * High Ground * Hostile Takeover * Indomitability * Jake Washington * Life in the City * Magic of the Smith * Malkavian Justicar * Mind Rape * Monocle of Clarity * On the Qui Vive * Powerbase: Chicago * Reins of Power * Rumors of Gehenna * Scattershot * Second Tradition: Domain, The * Seduction * Sixth Tradition: Destruction, The * Sniper Rifle * Soak * Soul Gem * Stutter-Step * Summoning, The * Tension in the Ranks * Third Tradition: Progeny, The * Toreador Grand Ball * Unmasking, The * Uptown Hunting Ground * Veil the Legions * Ventrue Headquarters * Warzone Hunting Ground * Zillah's Valley == Ventrue Starter == 1 Powerbase: Montreal 3 Freak Drive 1 Golconda: Inner Peace == Brujah Starter == 3 Torn Signpost 3 Immortal Grapple 3 Psyche! 3 Weighted Walking Stick 3 Taste of Vitae 3 On the Qui Vive 1 Tension in the Ranks 2 Vessel Agate Tasliman Cardtype: Equipment Only usable by a vampire with capacity 4 or more. The vampire with this equipment may tap it before votes are cast in a referendum to gain 1 vote in that referendum. A vampire may have only one Agate Talisman. Arcane Appraiser Cardtype: Ally Clan: Toreador Unique ghoul with 1 life, 0 strength, 1 bleed Arcane Appraiser may move an equipment card from a vampire in torpor to a ready minion you control as a +1 stealth (D) action. If a second copy of a unique equipment card you control woul enter play, it is burned instead. Ashur Tablets Cardtype: Master Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library. The Becoming Cardtype: Action Cost: 2 blood +1 stealth action. Requires a non-sterile vampire. Put this card in play. It becomes a 0-capacity vampire of the same clan as the acting vampire. Move up to 1 blood from the acting vampire and up to 3 Discipline cards from your hand to this vampire. This vampire cannot act this turn. If this vampire has no capacity-increasing Discipline cards, burn him or her. Blood of Sandman Cardtype: Action Cost: 2 blood Discipline: Thaumaturgy tha: +1 stealth action. (D) Burn an ally. THA: +6 stealth action. (D) Put this card on a ready younger tapped vampire. Reaction cards this vampire plays while tapped are canceled as they are played. Burn this card if this vampire goes to torpor. Charismatic Aura Cardtype: Combat Disciplines: Auspex & Presence aus & pre: Burn 1 blood to cancel the opposing minion's strike card or grapple card as it is played (no cost is paid). A vampire may play only one Charismatic Aura at inferior each round. AUS & PRE: Strike: Combat ends. Draft: aus or pre Strike: dodge. Childling Muse Cardtype: Retainer Cost: 1 pool Clan: Malkavian Changeling with 1 life. The minion with this retainer gets +1 bleed. Dark Influences Cardtype: Master: out of turn. Cost: 2 pool Cancel a minion card as it is played. No cost is paid. That card cannot be played again for the remainder of the turn. Put this card in play. The next card played that would cancel another Methuselah's minion card as it is played is canceled (no cost) and this card is burned instead. Deep Song Cardtype: Action Discipline: Animalism ani: Bleed at +1 bleed. ANI: Frenzy. (D) Tap a ready vampire controlled by another Methuselah and enter combat with that vampire. In that combat, that vampire is considered the acting minion. Enkil Cog Cardtype: Action Modifier Requires a vampire of capacity 10 or more. Unique. Only usable when this vampire successfully bleeds your prey (play after resolution). Put this card on this vampire. During any Methuselah's minion phase, this vampire may tap this card to attempt an action. This vampire has +1 bleed. Ephor Cardtype: Master Cost: 1 pool Clan: Ventrue Unique Master. Put this card on a Ventrue with capacity 8 or more. This Ventrue gets +1 intercept and 1 additional vote. This Ventrue may force any vampire to yield a contested title as a +1 stealth (D) action. Eyes of Argus Cardtype: Reaction Discipline: Auspex aus: Only usable during a (D) action directed at you (or a card you control). +2 intercept AUS: Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as if untapped until the current action is concluded. Eyes of the Beast Cardtype: Reaction Discipline: Protean pro: +1 intercept, and put this card on this reacting vampire. This vampire gets -1 stealth. Burn this card during your next discard phase. PRO: As above, with an optional maneuver during the first round of the resulting combat if this vampire successfully blocks. Fleetness Cardtype: Action Cost: 1 blood Discipline: Celerity +1 stealth action cel: (D) Bleed CEL: (D) Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat. Force of Personality Cardtype: Action Modifier/Combat Cost: 1 blood Discipline: Presence pre: Strike: combat ends PRE: Only usable as the action is announced. Vampires must burn a blood to attempt to block this action. Non-zombie allies cannot block this action. Heroic Might Cardtype: Action Cost: 3 blood Discipline: Potence +3 stealth. A minion can only have one Heroic Might. Burn this card if this vampire goes to torpor. pot: This vampire gains +1 strength and burn equipment as a strike. POT: As above except the vampire gains +2 strength and can strike for 2R. Horseshoe Cardtype: Action Discipline: Potence pot: Do 1 damage to a ready minion POT: Do 2 damage to a ready minion Light Intensifying Goggles Cardtype: Equipment Electronic equipment. This minion gets an optional maneuver on the first round of combat. You may move any aim card this minion uses to this card (even if it is canceled). This minion may play an aim card on this equipment as if from your hand. Remove that aim card from the game. Mouthpiece Cardtype: Action Modifier Discipline: Dominate dom: +1 bleed. You cannot play another action modifier to increase this bleed. DOM: Only usable by a ready vampire other than the acting minion. The acting minion may play cards that require basic Dominate as a vampire for the remainder of this action. No Trace Cardytype: Combat Cost: 1 blood Discipline: Obfuscate obf: Only usable at long range. Strike: combat ends. OBF: Strike: combat ends. Neonate Breach Cardtype: Political Action, 1 vote Select one or more Methuselah. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less. Oath, The Cardtype: Combat/Reaction Play when a vampire gains blood from a Taste of Vitae or steals blood from this vampire. Put an oath counter on that vampire. This vampire may put another oath counter on that vampire as a (D) action. A vampire with 2 oath counters from this vampire cannot block or enter combat with this vampire. A vampire can play only one Oath each round. Old Friends Cardtype: Action modifier Discipline: Obfuscate Cost: 1 blood Do not replace until your untap phase. obf: +1 bleed. You cannot play another action modifier to increase this bleed. OBF: Only usable during a referendum. This vampire gains 2 votes. Nocturn Theater Cardtype: Master Cost: 2 pool Master: unique location. During your untap phase, you may tap this card and a ready vampire you control to tap a minion controlled by your prey. Any titled vampire may burn this card as a (D) action. Persona Non Grata Cardtype: Political action Requires a titled vampire. Choose a non-titled vampire or an anarch vampire. If this referendum is successful, put this card on the chosen vampire. This vamoire cannot gain a non-anarch title and gets -1 stealth on (D) actions. A vampire can have only 1 Persona Non Grata. Perfect Paragon Cardtype: Action Modifier, Cost: 1 blood Discipline: Presence pre: Only usable during a referendum. This vampire gains 3 votes. PRE: Allies and younger vampires get -1 intercept when attempting to block this action. Ponticulus Cardtype: Ally. Cost: 2 Pool Clan: Tremere Unique Wraith with 1 life, 0 strength, 0 bleed. Ponticulus cannot take actions or have or use equipment. He gets +1 intercept during (D) actions against you. He may tap to give any Tremere +1 intercept. He is immune to non aggravated damage. Rego Motus Cardtype: Combat Cost: 1 blood Discipline: Thaumaturgy tha: Prevent 2 damage from the opposing minion's strike. THA: As above, but prevent 4 damage. Repair the Undead Flesh Cardtype: Action Discipline: Fortitude +3 stealth action. [for]: Put this card on this vampire. In combat, this vampire may heal aggravated damage by burning 3 blood per point healed. Burn this card if this vampire goes to torpor. [FOR]: As above, but burn only 2 blood per point. Scourge Cardtype: Political Action Requires a titled vampire. Choose a vampire of the same sect. If this referendum is successful, put this card on the chosen vampire.and untap this acting vampire. The vampire with this card may enter combat with a vampire with capacity 4 or less or with an ally as a +1 stealth (D) action. Tainted Spring Cardtype: Action Modifier Discipline: Animalism Cost: 1 blood [ani]: Only usable when an action to employ or recruit an animal is announced. If this action is successful, the animal gets +1 strength (for an ally) or inflicts an additional damage (for damage-dealing retainers). [ANI]: As above, and the animal gets an additional starting life. Torrent Cardtype: Combat Cost: 2 blood Discipline: Celerity cel: Additional strike. CEL: Strike: combat ends. If this vampire was blocked while performing an action, the ation continues as if unblocked. Veles' Hunt Cardtype: Political Action Clan: Gangrel Cost: 3 pool Blood hunt referendum. Choose an ally or younger non-titled vampire controlled by your prey. Successful referendum means that minion is burned. If this referendum fails or is canceled, no more Veles' Hunts can be played this game. Villein Cardtype: Master: trifle. Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool, Villein costs an additional pool to play on this vampire. Waiting Game Event. Transient. Put this card in play with 10 counters. Whenever a non-anarch vampire takes an action, burn a counter from this card. Burn this card when it has no counters. During your untap phase, each anarch burns 1 blood or becomes Camarilla, and each ally burns 1 life. White Nights Massacre Cardtype: Event Transient. During your next discard phase, you must burn this card, and you may either burn a vampire in torpor or by tapping a ready werewolf ally you control or discarding a White Nights Massacre from your hand, burn all vampires in torpor. Wrong and Crosswise Cardtype: reaction Cost: 1 blood Discipline: Dementation [dem]: Reduce a bleed against you by 2. [DEM]: Only usable during a referendum. Gain 4 votes against the referendum. |
Ector |
Среда, 12-oe Ноября 2008, 17:20
Сообщение
#21
|
The Judge Модератор |
Ну как модификатор может дать возможность играть действия? Кстати, я имел в виду Conditioning'и, просто ошибся...
Сообщение отредактировал Ector - Среда, 12-oe Ноября 2008, 17:21 |
IC-Oddish |
Среда, 12-oe Ноября 2008, 17:38
Сообщение
#22
|
Psychosomatic addict insane Приключенец |
Я кстати тоже ошибся.
Хотел вместо Говерн Conditioning написать Сообщение отредактировал IC-Oddish - Среда, 12-oe Ноября 2008, 17:39 |
IC-Oddish |
Четверг, 13-oe Ноября 2008, 14:56
Сообщение
#23
|
Psychosomatic addict insane Приключенец |
|
Melidiadus |
Пятница, 14-oe Ноября 2008, 03:11
Сообщение
#24
|
Маньяк и извращенец Приключенец |
Хм. А там крупный апдейт на том сайте.
Так что, Масяк, ты поторопился с высказываниями, что на Дементейшн ничего не дали и что Мэднесс Нетворк не переиздают. А вот тот вампир, про которого я тебе говорил: The Ankou Clan: Malkavian Group: ? Capacity: 10 Disciplines: AUS DEM OBF Camarilla. When any vampire succesfully hunts while The Ankou is ready and untapped, the Ankou may burn that vampire as a (D) action that turn (even on another Methuselah's turn). |
IC-Oddish |
Пятница, 14-oe Ноября 2008, 10:39
Сообщение
#25
|
Psychosomatic addict insane Приключенец |
на каком том?
меня лично радуют вампиры четвертой группы |
IC-Oddish |
Пятница, 21-oe Ноября 2008, 11:53
Сообщение
#26
|
Psychosomatic addict insane Приключенец |
Changes to rules and cards
Directed actions. An action is directed if it targets one or more other Methsuelahs, even if it also targets yourself. Directed actions can be blocked by the ready minions controlled by any of the target Methuselahs (going clockwise, as usual). Inner Circle titles. The title of Inner Circle is unique per clan and can only be held by a member of the clan (like Justicar titles). Madness Network no longer has "after finishing all of his or her minion phase actions" phrasing. The Malkavians can act via the Madness Network in regular sequence order. This eliminates the need for an after-actions portion of the minion phase in which, for example, an empy vampire could untap with Rutor's Hand and not have to hunt. |
MAZ |
Воскресенье, 23-e Ноября 2008, 12:21
Сообщение
#27
|
Monsters We Are!!! Приключенец |
Немножно смущает Veles' Hunt + комбат ендсы на обфускейи + превенты на травматургию.
|
Текстовая версия | Сейчас: Ср 24 Апр 2024 11:03 |