Heirs To The Blood |
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Heirs To The Blood |
SNap |
Четверг, 24-oe Сентября 2009, 11:48
Сообщение
#1
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Stranger In A Strange Land Приключенец |
"Heirs of the Blood" Launch Kit
For the upcoming VtES expansion "Heirs to the Blood" there will be a Launch Kit (WWP02938) available on the release date of "Heirs to the Blood". The content of the launch kits consists of the following items: -2 Starter displays "Heirs to the Blood" -1 Booster display "Heirs to the Blood" -18 "3rd Edition" booster packs. -18 "Keepers of Tradition" booster packs. The promotional item this time will be a (more or less) fancy VtES tablecloth. The official retail price for the launch kit is $299. © extrala Насколько я понимаю лаунч кит заказываться не будет. В связи с этим хотелось бы выяснить, мы будем играть 2-1-1 бустерами? |
SNap |
Вторник, 2-oe Февраля 2010, 03:18
Сообщение
#21
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Stranger In A Strange Land Приключенец |
ааааааааааааааааа!!!!!!!!!!!!!
вилейны в преконах! ура товарищи!!! ... почитал еще, ппц какой-то - хоть целую коробку покупай =) Сообщение отредактировал SNap - Вторник, 2-oe Февраля 2010, 03:20 |
F9SSS |
Вторник, 2-oe Февраля 2010, 09:30
Сообщение
#22
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Панда Саотоме Приключенец |
предварительно, если добирусь, буду играть NOSFERATU-SAMEDI.
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Ector |
Вторник, 2-oe Февраля 2010, 09:31
Сообщение
#23
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The Judge Модератор |
Ну раз начались заявки, то мне Lasombra - Kyasid
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IC-Oddish |
Вторник, 2-oe Февраля 2010, 11:37
Сообщение
#24
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Psychosomatic addict insane Приключенец |
если можно бронировать преконы сейчас, то я бы поиграл
!Ventrue - !Salubri |
Arry |
Вторник, 2-oe Февраля 2010, 11:46
Сообщение
#25
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Адепт Приключенец |
Если это будет не на этой неделе, то поиграл бы. Tremere+Gargoyle.
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IC-Oddish |
Вторник, 2-oe Февраля 2010, 12:24
Сообщение
#26
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Psychosomatic addict insane Приключенец |
но играем с преконами?
будет лаунч кит? |
jAvel |
Вторник, 2-oe Февраля 2010, 15:34
Сообщение
#27
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Кто здесь? Приключенец |
я бы хотел !вентру-!салюбри
(и уже после мероприятия по релизу - еще один прекон !салюбри) Сообщение отредактировал jAvel - Вторник, 2-oe Февраля 2010, 16:08 |
Johnny B. Goode |
Вторник, 2-oe Февраля 2010, 15:54
Сообщение
#28
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Red Devil Приключенец |
Я бы тоже вписался на прекон Tremere-Gargoyle.
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IC-Oddish |
Вторник, 2-oe Февраля 2010, 16:11
Сообщение
#29
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Psychosomatic addict insane Приключенец |
на еще один прекон !салюбри и я бы вписался
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Ector |
Вторник, 2-oe Февраля 2010, 16:23
Сообщение
#30
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The Judge Модератор |
Народ, ну если говорить о том, на что я бы вписался... то еще один прекон Ласомбры-Кьясидов и один Носферату-Самеди.
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SNap |
Вторник, 2-oe Февраля 2010, 16:25
Сообщение
#31
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Stranger In A Strange Land Приключенец |
я тоже забиваю !Ventrue - !Salubri =) и еще один прекон такой же
Сообщение отредактировал SNap - Вторник, 2-oe Февраля 2010, 16:26 |
Exposer |
Вторник, 2-oe Февраля 2010, 20:14
Сообщение
#32
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Легенда Приключенец |
Мне кажется эта регистрация на форуме никакого значения иметь не будет.
Я хоть и попробую забронировать !Ventrue-!Salubri, но чувствую кто первый придёт, тому всё и достанется. |
GorPark's |
Вторник, 2-oe Февраля 2010, 20:45
Сообщение
#33
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Бессмертный Модератор |
КОробочка должны прибыть к числам 20... я специально заказал в двух местах, что бы не сорвалось...
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John Dalton |
Среда, 3-e Февраля 2010, 08:34
Сообщение
#34
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Адепт Приключенец |
Запишусь на коробочку преконов и на еще одну такую же, пожалуй.
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aXeLl |
Среда, 3-e Февраля 2010, 09:12
Сообщение
#35
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Легенда Модератор |
Как бы регистрации насколько я понимаю никто не объявлял.
Да и заказ преконов у нас в другой теме. Как-то так. 2 Di те коробка может быть и одна LoL Сообщение отредактировал aXeLl - Среда, 3-e Февраля 2010, 09:12 |
IC-Oddish |
Среда, 3-e Февраля 2010, 10:39
Сообщение
#36
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Psychosomatic addict insane Приключенец |
коробочка чего? преконов? бустеров?
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jAvel |
Среда, 3-e Февраля 2010, 16:14
Сообщение
#37
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Кто здесь? Приключенец |
http://vtes.pl/forum/index.php?topic=3173.0
http://vtes.pl/forum/index.php?topic=3172.0 неполные СПОЙЛЕРЫ на сет: == Crypt Cards (Heirs to the Blood) == ================================================================================ == Ahrimanes == Darlene Killian [HttB:V] Clan: Ahrimanes Group: 5 Capacity: 2 Disciplines: ani spi Sabbat. Allies and retainers cost Darlene an additional blood. Sterile. Dovey Ebfwe [HttB:V] Clan: Ahrimanes Group 6 Capacity: 7 ani for PRE SPI Sabbat. Black Hand. Dovey gets an additional +1 stealth when employing retainers. Sterile. Helen Fairchild [HttB:V] Clan: Ahrimanes Group: 6 Capacity: 4 Disciplines: cel obf pre spi Sabbat. Helen cannot have or use equipment. Sterile. Sahana [HttB:V] Clan: Ahrimanes Group: 4 Capacity: 5 Disciplines: pre pro spi ANI Sabbat. Sterile. Sylvie Helgon [HttB:V] Clan: Ahrimanes Group: 6 Capacity: 9 Disciplines: aus vic ANI PRE PRO SPI Sabbat. Once each action, Sylvie may burn a political action card from your hand to get +1 stealth or +1 intercept. Sterile. == Baali == Annazir [HttB:V] Clan: Baali Group: ? Capacity: 9 Disciplines: DAI OBF POT PRE Independent: Anazir has 2 votes. He may burn a location or steal an equipment as a (D) action. +1 bleed. Infernal. Arishat [HttB:V] Clan: Baali Group: ? Capacity: 6 Disciplines: DAI OBF PRE Independent: Arishat has 1 vote. Once each referendum, she may burn a blood to force a vampire to abstain. Infernal. The Horde [HttB:U2] Clan: Baali Group: ? Capacity: 3 Disciplines: dai obf pre Independent: Non-Unique. The Horde may tap to give another infernal minion +1 bleed for the current action. Infernal. Xeper, Sultan of Lepers [HttB:V] Clan: Baali Group: ? Capacity: 7 Disciplines: ani dai pro OBF PRE Independent: Xeper gets 1 additional vote for each unique infernal vampire you control. He may steal an ally as a D action. Infernal. The Unnamed [HttB:V] Clan: Baali Group: 6 Capacity: 10 Disciplines: CEL DAI OBF PRE PRO Independent: The unnamed may strike: 2R aggravated damage as a strike that costs 1 blood. If it successfully bleeds, you gain 2 pool. Infernal. == Blood Brother == Danylo [HttB:V] Clan: Blood Brother Group: 5 Capacity: 4 Disciplines: for pro san Sabbat Kiev Circle: Danylo may search your library for a location to move to your hand as an action that costs 1 pool (discard afterward). Sterile Gavrylo [HttB:V] Clan: Blood Brother Group: 5 Capacity: 4 Disciplines: pot pro san Sabbat Kiev Circle: Allies and younger vampires get -1 intercept when Gavrylo is acting. Sterile. Kyrylo [HttB:V] Clan: Blood Brother Group: 5 Capacity: 4 Disciplines: for SAN Sabbat Kiev Circle: Sterile. Pavlo [HttB:V] Clan: Blood Brother Group: 5 Capacity: 4 Disciplines: pro SAN Sabbat Kiev Circle: During your untap phase, you may move a blood from Pavlo to a ready Blood Brother in the Kiev Circle. Sterile Volo [HttB:V] Clan: Blood Brother Group: 5 Capacity: 4 Disciplines: pro san POT Sabbat Kiev Circle: Volo gets -1 stealth when hunting. Sterile == Daughters of Cacophony == Evil Jensen [HttB:V] Clan: Daughter of Cacophony Group: 4 Capacity: 6 Disciplines: mel nec pot FOR PRE Independent: Evil can search your crypt for a vampire to move to your uncontrolled region as a +1 stealth action that costs 2 pool. She must burn 1 blood to attempt to block older vampires Harlan Graves [HttB:V] Clan: Daughter of Cacophony Harlan Graves Clan: DoC Capacity: 4 Disciplines: mel pre FOR Independent: If Harlan is diablerized, no blood hunt can be called. He gets -1 intercept against non-bleed actions Hillanvale [HttB:V] Clan: Daughter of Cacophony Group: 6 Capacity: 5 Disciplines: obf FOR MEL Independent: Once each bleed action, Hillanvale may burn a blood and a card that requires Melpominee from your hand to get +1 bleed. She gets -1 intercept against non-independent vampires Janet Langer [HttB:V] Clan: Daughter of Cacophony Group: 5 Capacity: 3 Disciplines: pre MEL Independent: Janet must burn 1 blood to attempt to block Scout Youngwood [HttB:V] Clan: Daughter of Cacophony Group: 4 Capacity: 8 Disciplines: for qui MEL OBF PRE Independent: Scout has 2 votes (titled). During your untap phase, she may burn 2 blood to tap an ally or younger vampire controlled by your prey. Reaction cards cost her an additional blood == Gargoyles == Chaundice [HttB:V] Clan: Gargoyle Group: 4 Capacity: 8 Disciplines: vic FOR POT VIS Sabbat. Tremere Antitribu Slave: Twice each combat, Chaundice may prevent up to 2 non-aggravated damage from the opposing minion's strikes that round. Flight. Fustuk [HttB:V] Clan: Gargoyle Group: 5 Capacity: 6 Disciplines: obt pot FOR VIS Sabbat. Tremere Antitribu Slave: You may tap Fustuk to untap a Tremere Antitribu. Flight. Grotesque [HttB:V] Clan: Gargoyle Group: 6? Capacity: 3 Disciplines: for pot vis Camarilla. Tremere Slave: Non-unique. When played, choose a location you control not chosen for a Grotesque. Remove this Grotesque from the game if you no longer control the location. Flight. Malachai [HttB:V] Clan: Gargoyle Group: 6 Capacity: 5 Disciplines: for pot pre VIS Independent: Flight. Rusticus [HttB:V] Clan: Gargoyle Group: 5 Capacity: 4 Disciplines: VIS for Camarilla. Tremere Slave: Flight. == Harbinger of Skulls Nicodemes [HttB:V] Clan: Harbinger of Skulls Group: 6? Capacity: 5 Disciplines: aus for nec vic Sabbat. Black Hand. Once each of your turns you may burn a blood to shuffle your hand into your deck. La Viuda Blanca [HttB:V] Clan: Harbinger of Skulls Group: 6? Capacity: 6 Disciplines: AUS NEC for obf Sabbat: La Viuda may draw up to two cards from your library as a +1 stealth action. Alcoan [HttB:V] Clan: Harbinger of Skulls Group: 6? Capacity: 7 Disciplines: for AUS CEL NEC Sabbat: Look at the opposing hand before range is determinated on the first round. Mordechai Ben-Nun [HttB:V] Clan: Harbinger of Skulls Group: 6? Capacity: 8 Disciplines: ANI AUS FOR NEC Sabbat: +1 intercept Byzar [HttB:V] Clan: Harbinger of Skulls Clan: Harbinger of Skulls Group: 6 Capacity: 10 Disciplines: dom pre AUS FOR NEC OBF Sabbat. If Byzar would be burned, put a burn counter on him and move him to torpor instead. If he has 3 burn counters, remove him from the game. +1 stealth. == Kyasid == The Arcadian [HttB:V] Clan: Kiasyd Group: ? Capacity: 8 Disciplines:chi for DOM MYT OBT Sabbat, The Arcadian may bleed at +1 stealth and +1 bleed as a (D) action that costs 1 blood. Cold Iron vulnerability. Greer Worder [HttB:V] Clan: Kiasyd Group: 6 Capacity: 4 Disciplines: obt MYT Sabbat. Cold Iron vulnerability. Isanwayen [HttB:V] Clan: Kiasyd Group: 4 Capacity: 6 Disciplines: DOM MYT OBT Sabbat: While ready Isanwayen may tap to give you an additional master phase action. Rescuing him from torpor costs an additional blood. Cold iron vulnerability. Myrna Goldman [HttB:V] Clan: Kyasid Group: 6 Capacity: 9 Disciplines: ANI DOM MYT OBT Sabbat. During your untap phase, you may look at the top 3 cards of your library. +1 bleed. Cold Iron Vulnerability. Nitidas [HttB:V] Clan: Kiasyd Group: 6 Capacity: 5: Disciplines: ani dom myt obt pre Sabbat. You may tap Nitidas to get +1 hand size for the remainder of the turn. Cold iron vulnerability. == Nagaraja == Anu Diptinatpa [HttB:V] Clan: Nagaraja Group: 6 Capacity: 7 Disciplines: aus vic DOM NEC Independent: Once each action, Anu may burn a blood to give the acting minion +1 bleed. Scarce. Asguresh [HttB:V] Clan: Nagaraja Group: 5 Capacity: 6 Disciplines: aus CEL NEC Independent: Once each combat, Asguresh may cancel a combat card played by the opposing minion as it is played (no cost is paid). Scarce. Jozz [HttB:V] Clan: Nagaraja Group: 6 Capacity: 2 Disciplines: nec Independent: Jozz may enter combat with a vampire no more than twice his capacity or with an ally as a (D) action. Scarce Veejay Vinod [HttB:V] Clan: Nagaraja Group: 6 Capacity: 3 Disciplines: aus Independent: Once each action, Veejay may burn 2 blood to get +1 stealth. Scarce == Salubri == Matthew [HttB:V] Clan: Salubri Group: 6 Capacity: 7 Disciplines: cel AUS FOR OBE Independent. Once each turn, if Matthew is ready, he may reduce the cost of a non-out-of-turn master card you play by 1 pool. Scarce Nahum Enosh [HttB:V] Clan: Salubri Group: 6 Capacity: 10 Disciplines: for pre AUS OBE OBF VAL Independent: if Nahum is ready during your untap phase, another ready vampire you control gains 1 blood. +1 bleed. Scarce Obaluaye [HttB:V] Clan: Salubri Group: 5 Capacity: 5 Disciplines: abo aus obe FOR Laibon: Obaluaye gets +1 stealth when hunting. If you control four or more Salubri, burn Obaluaye. Scarce Serenna the White [HttB:V] Clan: Salubri Group: ? Capacity: 8 Disciplines: ani dem AUS FOR OBE Independent. Once each turn, if Serenna is ready, she may burn 1 blood to reduce a bleed against you by 2. Scarce == Salubri antitribu == Ariel [HttB:V] Clan: Salubri antitribu Group: 6 Capacity: 6 Disciplines: AUS FOR VAL Sabbat. Azrael [HttB:V] Clan: Salubri antitribu Group: 6 Capacity: 5 Disciplines: for AUS VAL Sabbat. When Azrael hunts, he may move one of the blood he would gain to another vampire you control. He cannot press to end combat. Qawiyya el-Ghaduba [HttB:V] Clan: Salubri antitribu Group: 5 Capacity: 9 Disciplines: aus pre FOR POT VAL Sabbat. Red List. Qawiyya may burn 2 blood to untap once during your minion phase. +2 strength. Silas [HttB:V] Clan: Salubri antitribu Group: 6 Capacity: 5 Disciplines: aus dom val FOR Sabbat: If Silas is ready during your discard phase, he may burn 1 blood to give you an additional discard phase action Uriel [HttB:V] Clan: Salubri antitribu Group: 4 Capacity: 8 Disciplines: ani obe AUS FOR VAL Sabbat bishop: In combat, the controller of the opposing minion plays with an open hand. == Samedi == Angel Chavarria [HttB:V] Clan: Samedi Group: 6 Capacity: 3 Disciplines: THN Independent. Baroque [HttB:V] Clan: Samedi Group: 5 Capacity: 7 Disciplines: aus for obf NEC THA Independent: Baroque can enter combat with a younger vampire who is not Giovanni or Nosferatu as a (D) action. Brigitte Mandisa [HttB:V] Clan: Samedi Group: 6 Capacity: 5 Disciplines: for obf thn NEC Independent. Josette [HttB:V] Clan: Samedi Group: 6 Capacity: 8 Disciplines: pot pre FOR OBF THN Independent: Josette may move a minion from any torpor or incapacited region to your own as a D action that costs 2 blood. Morlock [HttB:V] Clan: Samedi Group: 4 Capacity: 8: Sabbat. Black Hand. Disciplines: obf FOR NEC THN Morlock can burn a retainer as a ranged strike. +1 bleed. Toy [HttB:V] Clan: Samedi Group: 5 Capacity: 2 Disciplines: for obf NEC POT THN Sabbat. Malkavian Antitribu Slave. Toy cannot act or block. Toy Chest Test cannot be played on him. == True Brujah == Al-Muntathir, God's Witness [HttB:V] Clan: True Brujah Group: 5 Capacity: 8 Disciplines: obf qui AUS FOR PRE TEM Sabbat Black Hand. If you control four or more True Brujah, burn Al-Muntathir. He cannot play cards that require Celerity. Scarce. Lydia, Grand Praetor [HttB:V] Clan: True Brujah Group: 6 Capacity: 9 Disciplines: dom pre AUS FOR POT TEM Independent: Lydia has one vote (titled). Once each action she can burn a blood for +1 stealth. She cannot play cards that require Celerity. Scarce. Mikael Birkholm [HttB:V] Clan: True Brujah Group: 6 Capacity: 8 Disciplines: aus for pot PRE TEM Independent. When choosing a gun strike, Mikael may use the first aim card found in your library (shuffle afterward). He cannot play cards that require Celerity. +1 hand size. Scarce. Shalmath [HttB:V] Clan: True Brujah Group: 6 Capacity: 10 Disciplines: POT PRE TEM Independent. Shalmath may search your library for an action card to move to your research area as a +1 stealth actoin. Once each turn, he may untap. He cannot play cards that require Celerity. Scarce. == Heirs to the Blood: Library Cards == ================================================================================ #001 The Ailing Spirit (HttB:R) Cardtype: Action Discipline: Dominate/Obeah (dom): (D) Bleed at +1 bleed. (obe): (D) Bleed at +1 bleed. Vampires with Dementation, mortals and mages get -1 intercept during this action. (OBE): (D) +1 stealth action. (D) Take control of a Malkavian, Malkavian antitribu, mortal or mage until the end of the turn. #002 Amulet of Temporal Perception (HttB:R) Cardtype: Equipment Unique equipment. This vampire may burn 1 blood to play a card that requires basic Temporis from your hand. This equipment can be used only once each turn. (Draft): This vampire gains 1 level of Temporis. #003 As the Crow (HttB:C) Cardtype: Action Modifier Discipline: Flight Flight: Only usable after a successful action. Untap this minion. A minion can play only one As the Crow each turn. (Draft): As above, but only usable on the first action of a turn. #004 Barrenness (HttB:R) Barrenness Cardtype: Action Discipline: Maleficia +1 stealth. (mal): (D) Put this card on a vampire and untap this acting vampire. This vampire is sterile and his or her capacity decreased by 2 (to a minimum of 1). Maleficia is not a Discipline. (MAL): (D) Burn a vampire whose capacity is 1. #005 Benefit Performance (HttB:C) Cardtype: Political Action Clan: Daughters of Cacophony 1 vote. Successful referendum means you gain X pool, where X is the number of ready DoC you control, and each non-DoC vampire who voted in favor gains 1 blood #006 The Black Beast (HttB:R) Cardtype: Combat Clan: Salubri antitribu Burn option. Only usable before range is determined in combat with a Camarilla vampire. Put this card on this vampire. When in combat with a Camarilla vampire, this vampire gets +1 strength and may burn this card for press, only usable to continue combat. A vampire may have only one Black Beast. #007 Blessed Resilience (HttB:R) Cardtype: Master Choose a vampire in your ash heap with superior Fortitude and superior Necromancy who was burned from play. Move that vampire to your ready region. (Draft): Move a vampire from torpor to the ready region. That vampire gains 1 blood from the blood bank. #008 Blessing of the Beast (HttB:R2) Cardtype: Master Clan: Ahrimanes. Burn option. Put this card on a Ahrimane with any number of cards that require Spiritus from your hand (face down). You may look at these cards at any time. This Ahrimane may play these cards as isf from your hand. Burn this card when it has no more of these cards on it. A vampire may have only one Blessing of the Beast. #009 Bliss (HttB:R) Cardtype: Combat/Reaction Discipline: Dominate & Presence (dom)(pre): Cancel a frenzy card as it is played. Usable by a vampire not involved in the current combat, if any. (DOM)(PRE): Strike: combat ends. #010 Blood Tempering (HttB:R2) Cardtype: Action Discipline: Fortitude & Quietus Cost: 1 blood +1 stealth. (for)(qui): Put this card on an equipment. This melee weapon inflicts an additional damage each strike. When this equipment prevents damage in combat, it can prevent an additional point. An equipment can have only one Blood Tempering (FOR)(QUI): As above, and untap this acting vampire #011 Brick by Brick (HttB:C) Cardtype: Combat Discipline: Thaumaturgy & Visceratika Cost: 1 blood (tha): Maneuver. (vis): Strike: 2R damage, with an optional maneuver. (VIS): Only usable before range is determined. This vampire sets the range for this round. #012 Cavalier (HttB:R) Cardtype: Master. Archetype Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action that costs 1 or more blood, he or she may burn an additional blood to untap. #013 Charge of the Buffalo (HttB:R) Cardtype: Action Discipline: Fortitude/Spiritus (for): (D) Enter combat with a tapped minion (spi): (D) Enter combat with a minion. The first round of that combat, range is automatically close, and this vampire's initial strike is strike: hand strike at +1 damage (SPI): As (spi) above, but the strike is at +2 damage #014 Cheat the Fates (HttB:R) Cardtype: Action Cost: 3 blood Discipline: pre/tem (pre): Bleed at +2 bleed. (tem): Bleed. Minions without Temporis cannot block, and this minion cannot play other cards that require Disciplines this action. (TEM): As (tem) above, and this minion untaps at the end of this action. #015 Clockwerx (HttB:R) Cardtype: Combat Discipline: Sanguinis (san): Only usable before range is determined. Move an equipment from a ready BB of the same circle to this vampire in combat (SAN): As above, but usable any time during combat (Draft): (san) Strike: 2R damage #016 Code of Samiel (HttB:R) Cardtype: Master Clan: Salubri antitribu (Burn option) Cost: 2 pool Unique Master. Put this card in play. During your untap phase, a Salubri antitribu you control gains 1 blood. When a Salubri antitribu burns a ready vampire or sends a vampire to torpor in combat or as a (D) action, he or she untaps after the end of the minion phase. #017 Command Performance (HttB:R) Cardtype: Master Clan: Daughters of Cacophony (burn option) Cost: 2 pool Unique master. Put this card in play. Tap during your minion phase to untap a ready Daughter of Cacophony. Any titled vampire may call a referendum to burn this card as a +1 stealth political action. (Draft): As above, and you may tap this card during a referendum to gain 2 votes. #018 Dabbler (HttB:R) Cardtype: Master Master: archetype. Trifle. Put this card on a vampire you control. Once each turn when this vampire uses 3 or more disciplines to play cards during an action, he or she may gain 1 blood from the bank or burn 1 blood to untap (after action resolved). A vampire can have only one archetype. #019 Dagger (HttB:C) Cardtype: Equipment Cost: 1 pool Melee weapon. Cold iron. You may put a second Dagger from your hand or ash heap on this minion when you equip this Dagger from your hand. Strike: strength+1 ranged damage and, after strike resolution put this weapon out of play until the end of the action. Burn this weapon if any damage from it s prevented. #020 Death Seeker (HttB:C) Cardtype: Combat Clan: Salubri antitribu Cost: 1 blood. Cancel a combat card played by the opposing minion as it is played (no cost is paid). A vampire can play only one Death Seeker each round. #021 Decompose (HttB:R) Cardtype: Action Discipline: Thanatosis +1 stealth. (thn): (D) Put this card on a minion. this minion gets -1 stealth on non-hunt actions and cannot use additional strikes. During this minion's untap phase, he or she may burn 2 blood or life to burn this card. (THN): As (thn) above, and presses cost this minion an additional blood or life to use. #022 Development (HttB:C) Cardtype: Master: Trifle When drawing to replace this card, you may take your choice of one of the cards from your research area instead of drawing from your library. (DRAFT): Search your library for a card, shuffle your library, and place the chosen card on top of your library. #023 Diabolic Lure (HttB:C) Cardtype: Reaction Discipline: Auspex/Daimonium (aus): Reduce a bleed against you by 1 (dai): Requires an infernal vampire. Only usable when this vampire successfully blocks. Put 4 pact counters on the acting minion. If the number of pact counters equals or exceeds his or her capacity or cost, burn them to make him or her infernal (DAI): As (dai) above, ant the acting minion's controller burns 1 pool #024 Din of the Damned (HttB:C) Cardtype: Action Modifier. Clan: Harbinger of Skulls Only usable on an undirected action as the action is announced. Equipment and conviction cards cannot grant intercept this action (any intercept the grant is lost). Rection cards that grant intercept cost 1 more blood or life. #025 Dive Bomb (HttB:C) Cardtype: Action Discipline: Flight +1 stealth action (D) Enter combat with a ready minion. In the first round of this combat, this minion gets an optional maneuver. If this action is blocked, the blocking minion gets an optional press in the first round of the resulting combat. #026 Draeven Softfoot (Changeling) (HttB:R) Cardtype: Ally Clan: Kiasyd. Burn option. Unique changeling with 1 life. 1 strength, 0 bleed. Draeven may tap to prevent 1 damage done in combat to a Kiasyd. Cards that require Chimerstry cannot target him nor be played while he is acting, blocking or in combat. He cannot block a minion who has a cold iron card. #027 Ears of the Hare (HttB:C) Cardtype: Reaction Discipline: Protean/Spiritus (pro): This vampire burns 1 blood to get +1 intercept (spi): +1 intercept (SPI): +2 intercept #028 Ensconced (HttB:R) Cardtype: Action/Reaction Discipline: Viser (vis): +1 stealth action: Put this card on a location and untap this vampire. While this vampire is ready, his or her controller may burn this card during a (D) action against this location to cause the acting minion to enter combat with this vampire (the action is unsuccessful) (VIS): (Reaction) Play (and burn) during a (D) action against a location as above. #029 Evil Eye (HttB:C) Cardtype: Combat/Reaction Discipline: Malfecia (mal): Cancel a strike as it is played (no cost paid). Striking Minion does NOT choose another strike. (MAL): Cancel and action card as it is played. The acting minion does not untap. #030 Faerie Wards (HttB:C) Cardtype: Reaction Cost: 2 blood Discipline: Auspex & Mytherceria Only usable when an ally or younger vampire is taking a (D) action against you. (aus): +2 intercept. (myt): The action fails. Tap this reacting vampire. (MYT): As (myt) above, and the acting minion does not untap as normal during his or her next untap phase. #031 Fanfare for Elysium (HttB:R2) Cardtype: Political Action Discipline: Melpominee (mel): Choose up to five older vampires. Successful referendum means each chosen vampire gains 1 blood. (MEL): As above, and (if the referendum passes), put this card in play. Unique. You may burn this card before range to end any combat. #032 Flames of the Netherworld (HttB:C) Cardtype: Reaction Discipline: Thaumaturgy & Daimonion (tha): Only usable at long range. This vampire burn 1 blood to strike for 1R aggravated damage. (dai): Strike: 1 aggravated damage. (DAI); Strike: 1R aggravated damage. #033 Foldable Machine Gun (HttB:C) Cardtype: Equipment Weapon. Gun. 1R damage each strike, with an optional maneur each combat. This maneur cannot be used on first round. When bearer strikes with this gun, he or she gets an optional additional strike this round, only usable to strike with this gun. #034 Fractura (HttB:R) Cardtype: Combat Discipline: Striga/Celerity Cost: X blood (cel): X is 0. Strike: dodge. (str): This vampire gains X additional strikes each round. Those additional strikes can only be hand strikes. (str) is not a Discipline. (STR): As (str) above, and this vampire gets +1 strength for the remainder of this combat. #035 Gift of Sleep (HttB:C) Cardtype: Action Modifier/Reaction Discipline: Obfuscate & Obeah (obf): (Action Modifier): +1 stealth. (obe): (Action Modifier/Reaction): Only usable when this vampire is about to enter combat with an ally. Tap that ally and end the action. If this vampire is blocking, do not tap him or her. (OBE): (Action Modifier): +1 stealth. #036 Great Symposium (HttB:R) Cardtype: Master Clan: Kiasyd Master. Search your crypt for a Kiasyd and put that vampire in your uncontrolled region. Then distribute 3 blood from the bank among one or more Kiasyds in your uncontrolled region. Only one Great Symposium can be played in a game. #037 Greater Curse (HttB:C) Cardtype: Action Discipline: Maleficia/Daimoinon Cost: 1 blood +1 stealth action. (dai): (D) Bleed and gain 1 pool. (mal): (D) Put this card on an ally or younger vampire. Bleed actions and combat cards cost this minion an additional blood or life. A minion can have only one Greate Curse. (mal) is not a Discipline. (MAL): As (mal) above, but the vampire need not be younger. #038 Gremlins (HttB:C) Cardtype: Action Discipline: Dominate & Mytherceria (dom): (D) Bleed at +1 bleed. (myt): +1 stealth action. (D) Burn an equipment. Not usable on melee weapons. (MYT): +1 stealth action. (D) Bled at +1 bleed. #039 Groaning Corpse (HttB:C) Cardtype: Combat Cost: X blood Discipline: Thanatosis Only usable before range is determined. (thn): X is the number of Groaning Corpses already played this combat. The opposing minion takes 1 unpreventable damage each round of combat during strike resolution if the range is close. (THN): As above, but for 2 damage. A vampire may play only one Groaning Corpse at superior each combat. #040 Harmony (HttB:R) Cardtype: Action Clan: Daughter of Cacophony +1 stealth action. Your prey burns 3 pool for each Choir card you control. Burn all Choir cards you control. (DRAFT): Daughter of Cacophony): (D) action. Your prey burns 3 pool. #041 Hatch the Viper (HttB:R) Cardtype: Retainer Discipline: Protean & Serpentis Retainer with 1 life, 1 blood and 0 strength (pro)(ser): This minion can prevent 1 damage each combat. The opposing minion takes 1 damage each round during strike resolution when the range is close. (PRO)(SER): As above, but the opposing minion takes 2 damage. (Draft): (pro) or (ser) as (pro)(ser) above. #042 Hay Ride (HttB:R) Cardtype: Action Modifier Cost: 1 blood Discipline: Sanguinus (san): Only usable after resolving an action (successfully or not). Choose a Blood Brother of the same circle as this acting vampire. As your next action, that Blood Brother may play the action card used for this action from your ash heap as if from your hand. (SAN): As above, but the cost for this card is reduced by 1 blood. #043 Hexe (HttB:C) Cardtype: Combat Cost: 1 blood Discipline: Daimonion & Maleficia (dai): Strike: 2R damage. (mal): Strike: 1R aggravated damage. Maleficia is not a Discipline. (MAL): As (mal) above, and the damage is unpreventable. #044 Hide the Heart (HttB:C) Cardtype: Reaction Discipline: aus/val (aus) Reduce a bleed against you by 1. (val) The action ends (unsuccessfully). The acting minion may burn 1 blood to cancel this card as it is played. Onle one Hide the Heart may be played ay (val) each action. (VAL) Reduce a bleed against you by 2, or tap to reduce a bleed against any Methuselah by 2. #045 Hive Mind (HttB:C) Cardtype: Action Cost: 1 blood Discipline: Sanguinus +1 stealth action.action (san): Untap this vampire and another ready Blood Brother of the same circle. Only one Hive Mind may be played at (san) each turn. (SAN): Move 3 blood from the bank to a Blood Brother of the same circle in your uncontrolled region. (Draft): (san) (D) Bleed (without the restriction of (san) above). #046 Hunger Moon (HttB:R) Cardtype: Event Transient. Whenever a vampire successully hunts, move 1 blood from that vampire to this card. Burn this card when it has five counters. #047 I am Legion (HttB:R) Cardtype: Action Modifier Cost: 1 blood Discipline: dai/obf (dai): +1 stealth. (dai)(obf): Cancel a card that requires Auspex as it is played. (DAI)(OBF): As (dai) (obf) above, and gain 1 pool if this action is successful (after resolving the action). #048 Infernal Servitor (HttB:R2) Cardtype: Ally Cost: 1 pool Discipline: Daimonion Unique demon with 2 life, 1 strength, 3 bleed. Requires an infernal vampire. (dai): Move the servitor to the ready region when recruited. Remove her from the game if she successfully performs an action (after resolution) or if you control no infernal vampires. (DAI): As above, and the servitor may play cards requiring Daimonion (dai) or Obfuscate (obf) as a vampire. #049 Jar of Skin Eaters (HttB:C) Cardtype: Equipment Requires: Tremere/Tremere antitribu Weapon. The bearer may use this weapon only if it has a blood on it. Strike: 3R aggravated damage. This minion may inflict 3 aggravated damage on another minion as a (D) action. Burn after either use. Any Gargoyle enslaved to this vampire may move 1 blood to this card as a +1 stealth action. (Draft): (Gargoyle) As above, with 1 blood. #050 Joumlon's Axe (HttB:R) Cardtype: Equipment Unique melee weapon. Cold iron. Strike: strength+1 damage. Once each combat, bearer may cancel a grapple card played by the opposing minion as it is played (no cost is paid), and bearer's initial strike this round must be (or have been) with this weapon (not usable otherwise). #051 Journal of Hrorsh (HttB:R) Cardtype: Equipment Clan: Salubri (Burn Option) Unique equipment. When this Salubri preforms a successful action, put a counter on this card. Burn these counters if this card is moved. You may remove this ready Salubri from the game to move these counters to your pool (not usable during an action). (DRAFT): Requirement: Kyasid. As above, but for this Kyasid. #052 Knotted Cord (HttB:R) Cardtype: Action modifier/Reaction Requires an infernal vampire. Only usable during a referendum. Choose a younger vampire. The chosen vampire abstains. This can cancel that vampire's votes. #053 Lead Fist (HttB:C) Cardtype: Combat Discipline: tha/vis (tha) Strike: hand strike at +1 damage. (vis) As (tha) above, an once this round this vampire can burn a blood to get a press, only usable to continue combat. (VIS) As (vis) above, but at +2 damage. #054 Lily Prelude (HttB:C) Cardtype: Political Action Cost: 1 blood Discipline: Melpominee 1 vote. (mel): Allocate 4 points among one or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned. (MEL): As above, and choose a Methuselah. Successful referendum means that chosen Methuselah gains 1 pool. #055 Lord of Serenity (HttB:C) Cardtype: Action Cost: 3 blood Discipline: Fortitude & Obeah +1 stealth action.action. (for): Rescue up to two vampires from torpor. Any ready vampire may attempt to block this action. (obe): Put this card on the acting vampire. During your untap phase, this vampire gains 1 blood. Any vampire may burn this card as a (D) action. (OBE): As (obe) above, but this vampire gains 2 blood. #056 Loving Agony (HttB:C) Cardtype: Combat Cost: 1 blood Discipline: Animalism & Valeren Only usable at close range. (ani): Strike: hand strike at +1 damage. (val): Strike: combat ends and the opposing minion takes 1 damage. (VAL): As (val) above, and this vampire may burn 1 blood to untap before combat ends. #057 Maleficia (HttB:C) Cardtype: Master: trifle. Put this card on an infernal vampire. This vampire may play cards that require Maleficia (not a Discipline). With two of these cards, he or she may play cards that require superior Maleficia. Burn this card if this vampire is not infernal. (DRAFT): Make a vampire you control infernal, and play this card as above. #058 Masca (HttB:C) Cardtype: Action Modifier Cost: 1 blood Discipline: Obfuscate & Maleficia (obf): +1 stealth. (mal): This acting vampire gets an optional additional strike each round of combat until the end of this action. Maleficia is not a Discipline. (MAL): As (mal) above, but with +2 stealth. #059 Member of the Entourage (HttB:R2) Cardtype: Ally Clan: Daughter of Cacophony Mortal with 2 life, 0 str., 0 bleed This ally cannot take actions. During a (D) action directed at you, this ally may burn 1 life to get +1 intercept. Burn this ally if he successfully blocks a vampire (no combat occurs). (Draft): (pre) as above. #060 Mind of the Wilds (HttB:C) Cardtype: Action Modifier Discipline: Animalism & Auspex (ani)(aus): If this action is blocked, this vampire gets an optional maneuver in the first round of the resulting combat, and the blocking minion cannot strike to end combat. (ANI)(AUS): As above, with +1 stealth. (Draft): (ani) as (ani)(aus) above. #061 Minor Curse (HttB:R) Cardtype: Action Discipline: Maleficia (Burn option) (mal): (D) Put this card on any minion. this minion's controller doesn't replace cards played by this minion until the end of the action. (mal) is not a Discipline. (MAL): As above, but cards are not replaced until the discard phase of that turn. #062 Mole's Tunneling (HttB:C) Cardtype: Action Modifier Cost: 1 blood Discipline: Animalism & Spiritus (ani): Only usable when an ally or younger vampire is attempting to block. Allies and younger vampires get -1 intercept this action. (spi): +1 stealth. (SPI): This vampire burns an additional blood to get +2 stealth. #063 Momentary Delay (HttB:C) Cardtype: Action Modifier Requires a vampire with capacity 7 or more. Only usable at the end of an action blocked by an ally or a vampire of capacity 5 or less (after any combats). Not usable if more than one round of combat has occured nor if this vampire has lost 3 or more blood this action or ended combat before the press step. The action continues as if unblocked. #064 Morphean Blow (HttB:C) Cardtype: Combat Cost: 1 blood Discipline: Celerity & Valeren Only usable at close range. (cel): Strike: combat ends. (val): Strike: combat ends and put this card on the opposing minion. This minion cannot take actions or block. Burn this card at the end of the turn. (VAL): As (val) above, and if this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked. #065 New Moon Sigil (HttB:R) Cardtype: Action Cost: 2 blood Discipline: Spiritus (burn option?) +1 stealth. (spi) Put this card on a vampire you control. This vampire gets an optional maneuver each combat. A vampire can have only one moon sigil. (SPI) As above, and once each action, this vampire may burn 2 blood to get +1 stealth for the current action. #066 Off Kilter (HttB:C) Cardtype: Action Clan: Samedi +1 stealth action. Gain 1 pool. If you do not have the Edge, you get the Edge. Otherwise, you may burn the Edge to gain 1 additional pool. #067 Olid Loa (HttB:R) Cardtype: Combat Clan: Samedi Only usable before range is determined. Retainers on the opposing minion lose their abilities this combat. The opposing minion cannot maneuver to close or press to continue this combat. (Draft): Maneuver, only usable to go to long range. #068 Oppugnant Night (HttB:C) Cardtype: Action Clan: Blood Brothers +1 stealth action. Put this card in play and untap this Blood Brother. each Blood Brother in this circle (including this one) may enter combat with any minion as a (D) action. Burn this card at the end of this minion phase. Only one Oppugnant Night can be played each turn. (Draft): (for): (D) Enter combat with a ready minion. #069 Outside the Hourglass (HttB:C) Cardtype: Combat Discipline: Obfuscate & Temporis (obf): Strike: dodge. (tem): Maneuver, or strike: dodge, with an optional maneuver. (TEM): Only usable before range is determined. Inflict 2 damage on the opposing minion. A vampire can play only one Outside the Hourglass at superior each round. #070 The Path of Harmony (HttB:R) Cardtype: Master Cost: 1 pool Clan: Ahrimane Unique Master. Put this card in play. Cards that require Spiritus cost Ahrimanes 1 less blood. Any minion may burn this card as a D action; if that minion is a vampire, he or she takes 1 unpreventable damage when this card is burned. #071 The Path of Service (HttB:R) Cardtype: Master Clan: Gargoyle Cost: 1 pool Put this card in play. Cards that require Visceratika cost slave Gargoyles 1 less blood. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes 1 unpreventable damage when this card is burned. #072 Penitent Resilience (HttB:C) Cardtype: Action Modifier/Combat Discipline: Fortitude & Obeah (for) (Combat): This vampire treats aggravated damage as normal damage. Flash Grenades have no effect on this vampire. (for)(obe) (Combat): As (for) above, but for the remainder of combat. (FOR)(OBE) (Action Modifier): Only usable as the action is announced. Choose a vampire. That vampire cannot block this action. #073 Pocket Out of Time (HttB:C) Cardtype: Action Modifier Discipline: Obtenebration & Temporis (obt): This vampire burns 1 blood to get +1 stealth. (tem): +1 stealth. (TEM): After any combat this action, this vampire can burn 1 blood to start a new combat with the opposing minion (if both combatants are still ready). #074 Potio Martyrium (HttB:R) Cardtype: Action Clan: Tremere/!Tremere +1 stealth action. Put this card on a Gargoyle enslaved to this vampire's clan. If this Gargoyle is burned or sent to torpor in combat, he or she burns and inflicts 3 aggravated damage on the opposing minion and each retainer in combat. A minion may have only one Potio Martyrium. (Draft): Gargoyle as above, but put this card on this Gargoyle. #075 Pressing Flesh (HttB:R) Pressing Flesh Cardtype: Action Discipline: Thanatosis +1 stealth. (thn): Choose an ally that was burned from play. Move that ally from the ash heap to your ready region with this card and life equal to its starting life. This ally is a zombie instead of what it used to be, gets -1 bleed, cannot gain life, and may play cards that require basic (FOR) as a vampire. (THN): As above, but with an additional life. #076 Psalm of the Damned (HttB:C) Cardtype: Action Modifier Discipline: Presence & Striga (pre): Burn 1 blood to get +1 bleed. You cannot play another action modifier to increase this bleed. (str): Choose a minion. The chosen minion cannot play reaction cards (including (reaction) abilities of power cards) this action. Striga is not a Discipline. (STR): As (str) above, and the chosen minion cannot block this action. #077 Ravager (HttB:C) Cardtype: Master Clan: Kiasyd Master. Put this card on a Kiasyd. Non-changelings cannot block this Kiasyd's undirected hunt actions. (Draft): As above, but for any vampire. #078 Raw Recruit (HttB:R) Cardtype: Action Clan: Gargoyle +1 stealth, requires a slave. (D) Put this card in play and move a vampire in torpor to this card, out of play. A vampire you control to whom this Gargoyle is a slave may remove that vampire from the game as a +1 stealth action to turn this card into a Gargoyle with the same capacity and fortitude, potence, visceratika and flight, enslaved to the acting vampire's clan. #079 Research (HttB:R) Cardtype: Master. Search your library for three cards (shuffle afterward) and place them face down in your research area. You may look at the cards in your research area at any time. A Methuselah may play only one Research in a game. (DRAFT): As above, but place the cards on top of your library. #080 The Rising (HttB:R) Cardtype: Event Gehenna. Do not replace until your prey is ousted. Requires at least two other Gehenna cards in play. A Methuselah cannot gain pool during his or her own turn unless he or she has the Edge or at least one victory point. Any pool he or she would gain goes to the bank instead. (Draft): As above, but does not require two other Gehenna cards in play. #081 Ritual Scalpel (HttB:R) Cardtype: Equipment (burn option) Clan: Nagajara Unique equipment. If this Nagaraja successfully hunts, he or she gains 1 additional blood. This Nagaraja may inflict 1 unpreventable damage on a mortal (ally or a retainer) to gain 2 blood as a (D) action. (Draft): (Salubri antitribu) as above, but for this (Salubri antitribu). #082 Safe Passage (HttB:C) Cardtype: Action Modifier Discipline: Fortitude & Obeah (for): Allies get -1 intercept this action. (obe): As (for) above, and reaction cards (and powers) cost an additional blood or life this action. (OBE): As (obe) above, and put this card on this vampire. Actions directed at this vampire cost an additional blood or life. Burn this card during your untap phase. #083 Scarlet Lore (HttB:R) Cardtype: Action Cost: Necromancy/Mytherceria Cost: 2 blood +1 stealth. (nec): Move a minion card from your ash heap to the top of your library (myt): Search your library for a minion card (shuffle afterward) to move to the top of your library (MYT): As (myt) above, with an additional +1 stealth. #084 Scobax (HttB:C) Cardtype: Reaction Discipline: Presence and Maleficia (pre): Reduce a bleed against you by 1. (mal): The acting minion gets -1 stealth. Maleficia is not a Discipline. (MAL): As (mal) above, and the action ends immediately (unsuccessfully) unless the acting minion burns 1 blood or life. #085 Scourge of Alecto (HttB:C) Cardtype: Combat Discipline: Celerity & Presence Frenzy. Only usable against a vampire or werewolf. (cel)(pre): Strike: X-2 ranged damage, where X is this vampire's capacity minus the target's capacity or cost. If more than 4 damage is inflicted with this strike, ignore the excess. (CEL)(PRE): As above, with an optional maneuver. (Draft): (cel): As (cel) (pre) above. #086 Shaal Fragment (HttB:R) Cardtype: Equipment Clan: Harbinger of Skulls (Burn option) Unique Equipment. Nod fragment. +2 hand size. Any vampire may steal this equipment as a (D) action. #087 Shadowed Eyes (HttB:R) Cardtype: Action Discipline: Auspex & Obtenebration Cost: 1 blood +1 stealth. (aus)(obt): (D) Put this card on an ally or younger vampire. This minion gets -2 intercept and cannot take (D) actions or use ranged strikes. Any minion may burn this card as a +1 stealth action (AUS)(OBT): As above, and the action to burn this card costs and additional blood or conviction #088 Shatter the Gate (HttB:C) Cardtype: Action +1 stealth action. Require an infernal baali with capacity 9 or more. Put this card in this baali. A vampire with capacity 6 or more may burn the edge to burn this card as a D action. If this baali has three, burn them all to gice each other methuselah a shatter counter. A methuselah with any shattered counters buns 3 pool during his or her untap phase. #089 Shattering Crescendo (HttB:C) Cardtype: Action Cost: 1 blood Discipline: Protean & Melpominee (pro): (D) Inflict 1 unpreventable damage on an ally or retainer. (mel): (D) Discard a Shattering Crescendo from your hand to inflict 2 unpreventable damage on each of up to 2 minions controlled by a single Methuselah. (MEL): As (mel) above, but for 3 damage each. #090 Slake the Thirst (HttB:C) Cardtype: Action Modifier/Combat Discipline: Sanguinus (san): (Combat): Only usable when this vampire gains blood. Choose another ready Blood Brother of the same circle. That vampire gains the same amount of blood from the bank. (SAN): (Action Modifier): As above, but usable as an action modifier. #091 Spirit Claws (HttB:R) Cardtype: Combat/Action Discipline: Protean & Spiritus Cost: 1 blood (combat) pro: For the reminder of this round, damage from this vampire's hand strikes is aggravated. (combat) spi: Maneuver and as (pro) above. (action) SPI: +1 stealth action. Unique. Put this card on this vampire. Damage from this vampire's hand strikes is aggravated. #092 Stiff Contempt (HttB:C) Cardtype: Action Modifier Clan: Samedi Only usable when the action is announced. Vampires must burn 1 blood to attempt to block this action. (Draft): (dem) As above. #093 Striga (HttB:C) Cardtype: Master Master. Trifle. Put this card on an infernal vampire. This vampire may play cards that require Striga (not a Discipline). With two of these cards, he or she may play cards that require superior Striga. Burn this card if this vampire is not infernal. (DRAFT): Make a vampire you control infernal, and play this card as above. #094 Strix (HttB:R) Cardtype: Reaction Discipline: Striga (burn option) Cost: 1 blood (striga): +1 intercept, even if intercept is not yet needed. If this vampire successfully blocks this action, he or she untaps at the end of the action. Striga is not a Discipline (STRIGA): Only usable when a bleed against you in successful. The bleed burns no pool. Instead, this vampire taps and enters combat with the acting minion #095 Summon History (HttB:R) Cardtype: Action Cost: X blood Discipline: Temporis (tem): Search your library and/or ash heap for an ally, retainer or equipment whose cost is X or less. Put that card in play (on this vampire and with starting life from the bank as needed) (TEM): Search your crypt and/or ash heap for a non-scarce vampire with capacity X or less. Put that vampire in play, with no blood. #096 Tend the Flock (HttB:C) Cardtype: Master Clan: Baali Choose a ready, untapped, infernal baali you control. Move 3 pool from the blood bank to a younger infernal vampire in your uncontrolled region. #097 Thicker than Blood (HttB:R2) Cardtype: Master. Clan: Blood Brothers Cost: 2 pool Choose a read Blood Brother you control. Move a unique Blood Brother of the same circle from your uncontrolled region to your ready region. Not usable if he or she would contest a card in play. (Draft): Blood Brother. Put this card in play. It represents a non- unique Blood Brother with the same circle, capacity and Disciplines as one you control. #098 Threading the Path of Orpheus (HttB:R) Cardtype: Action Clan: Harbinger of Skulls +1 stealth. Burn a card controlld by another methuselah on a vampire you control. Tap that vampire. #099 Three's a Crowd (HttB:C) Cardtype: Combat Cost: 1 blood Clan: Blood Brothers Requires a ready untapped blood brother of the same circle as the one you control in combat. Only usable before range is determined. The range is automatically close, and the blood brother in combat gets a press to continue. #100 Tinglestripe (HttB:C) Cardtype: Equipment Weapon. (myt): Strike: 2R damage. This weapon can be used as a strike only once each round. (MYT): As above, or strike: 1R damage, with an optional maneuver each combat. #101 Treat the Sick Mind (HttB:R) Cardtype: Action/Reaction Discipline: Dementation/Obeah (dem): Action: Untap an ally or younger vampire. (obe): As (dem) above, with +1 stealth. (OBE): Reaction: Cancel a card played by another Methuselah that would be placed on a vampire with Dementation he or she does not control. Usable even if there is no action. #102 Under My Skin (HttB:C) Cardtype: Action Modifier Discipline: obf/thn Cost: 1 blood (obf) +1 stealth (thn) +1 stealth and put this card on this vampire. On any action after this one, this vampire may burn this card to get +1 stealth. (THN) As (thn) above, but for +2 stealth when played. #103 Unleash Hell's Fury (HttB:R) Cardtype: Action Discipline: Daimonium (Burn option) Cost: 2 pool +1 stealth action. Requires an infernal vampire. Unique. (dai): Put this card in play. This card may attempt to block a (D) action against you and is considered a 9-capacity infernal vampire with +2 intercept during that attempt. If successful, the action minion takes 1 unpreventable aggravated damage and this card is burned. (DAI): As above and untap this vampire. #104 Vaticination (HttB:C) Cardtype: Action Clan: True Brujah (Burn option) +3 stealth action. (D) Look at each Methuselah's hand and select one card from among all those hands to discard (it may be one from all those hands to discard (it may be one from your own hand). (Draft): (Nagaraja) As above. #105 Veneficti (Mage) (HttB:R) Cardtype: Ally Clan: Baali Cost: 1 pool Unique mage with 2 life, 1 strength, 2 bleed, requires an infernal vampire. Veneficti has +1 stealth. He can steal a demon ally or burn a demon retainer as a (D) action. He cannot be the target of a (D) action by a vampire with capacity less than 7 or an ally. (Draft): (tha) As above, usable by a non-infernal vampire. #106 Virtuosa (HttB:C) Cardtype: Action Modifier Discipline: Presence/Melpominee Cost: 3 blood (pre): +1 stealth (mel): +1 stealth and +2 bleed or +2 bleed. You cannot play another action modifier to increase this bleed amount. (MEL): Only usable when this action is announced. This action is unblockable. #107 Visionquest (HttB:C) Cardtype: Action Clan: Ahrimanes +1 stealth action.action. Put this card on the acting Ahrimane. This Ahrimane gets an additional level of Spiritus. If this action is blocked, this Ahrimane does not untap as normal during his or her next untap phase. (Draft): Hunt. if this hunt is successful, this vampire untaps. #108 Voices of the Castle (HttB:C) Cardtype: Reaction Discipline: tha/vis (tha): This vampire burns 1 blood to get +1 intercept. (vis): +1 intercept, or give +1 intecept to a vampire to whom this vampire is enslaved. (VIS): Reduce a bleed against you by 2. #109 Warding the Beast (HttB:R) Cardtype: Action Discipline: Presence/Valeren (pre): +1 stealth action. untap a younger non-infernal vampire. (val): +1 stealth action. Rescue a non-infernal vampire from torpor. (VAL): (D) Diablerize a vampire in torpor. Vampires cannot vote in favor of the blood hunt unless they are Baali, Tremere or !Tremere. #110 Wider View (HttB:C) Cardtype: Master Cost: 1 pool Master: Trifle Put this card in play. You may use a transfer to move the top card from your crypt to your uncontrolled region and then remove a crypt card in your uncontrolled region from the game. You may use four transfers to burn this card and gain 2 pool. Сообщение отредактировал jAvel - Четверг, 4-oe Февраля 2010, 16:20 |
Exposer |
Среда, 3-e Февраля 2010, 23:04
Сообщение
#38
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Легенда Приключенец |
Неожиданный Круг Кровных Братьев - Kiev Circle. И имена характерные )
Не понял, что делают мужчины у Дочерей Какофонии и Аримэйн. Cavalier немного поломный архетип, будет явно пользоваться популярностью, особенно у Pre колод как мне кажется. Кстати обнаружил неточность. Death seeker стоит не пул, а кровь, так что для всех !Salubri must have) Сообщение отредактировал Exposer - Среда, 3-e Февраля 2010, 23:26 |
jAvel |
Четверг, 4-oe Февраля 2010, 09:12
Сообщение
#39
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Кто здесь? Приключенец |
теперь вроде спойлер полный
--- library карты: http://box.iptel.by/f/4680_9d4.rar (16 мб) crypt карты: http://box.iptel.by/f/4682_dad.rar (8,5 мб) Сообщение отредактировал jAvel - Четверг, 4-oe Февраля 2010, 17:05 |
aXeLl |
Четверг, 4-oe Февраля 2010, 09:36
Сообщение
#40
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Легенда Модератор |
Б
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Текстовая версия | Сейчас: Сб 01 Июн 2024 07:14 |